Game Production: Prototyping and Producing Your Board Game
暫譯: 遊戲製作:原型設計與桌上遊戲的製作

Engelstein, Geoffrey

  • 出版商: CRC
  • 出版日期: 2020-12-22
  • 售價: $2,340
  • 貴賓價: 9.5$2,223
  • 語言: 英文
  • 頁數: 198
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 036752774X
  • ISBN-13: 9780367527747
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Description:

Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience, there are no books that cover the arts and crafts aspects of how to create a prototype, software and physical tools that can be used, graphic design and rules writing, and considerations for final production. Gamecraft: Prototyping and Producing Your Board Game presents this information in a single volume which will be invaluable for up-and-coming designers and publishers.

Key Features:

  • The text compiles information from many websites, blogs, Facebook groups, subreddits, and the author's extensive experience in an easy-to-read volume.
  • The text illustrates how to lay out and assemble the physical aspects of an effective board game.
  • The book is divided into two sections for readability and covers a large array of different techniques.

 

Geoffrey Engelstein is the designer of many tabletop games, including The Ares Project, the Space Cadets series, The Dragon & Flagon, and The Expanse. He is the founder of Ludology, a bi-weekly podcast about game design, and a contributor to the Dice Tower podcast with his bi-weekly GameTek segments that discuss the math, science, and psychology of games. He has also published several books, including GameTek: The Math and Science of Gaming, Achievement Relocked: Loss Aversion and Game Design, and Building Blocks of Tabletop Game Design. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak at PAX, GenCon, Metatopia, and the Game Developers Conference.

商品描述(中文翻譯)

描述:

許多新遊戲來自首次設計師或是自我出版,因此對於桌上遊戲設計的基本知識有著極大的需求。雖然有許多書籍探討設計過程中的機制和玩家體驗,但卻沒有書籍涵蓋如何創建原型的藝術與工藝方面、可使用的軟體和實體工具、圖形設計和規則撰寫,以及最終製作的考量。Gamecraft: Prototyping and Producing Your Board Game 將這些資訊整合在一本書中,對於新興的設計師和出版商將是無價的資源。

主要特點:


  • 本書彙編了來自許多網站、部落格、Facebook 群組、子版塊以及作者的豐富經驗,內容易於閱讀。

  • 本書說明如何佈局和組裝有效桌上遊戲的實體部分。

  • 本書分為兩個部分以提高可讀性,涵蓋了各種不同的技術。

 

Geoffrey Engelstein 是多款桌上遊戲的設計師,包括《The Ares Project》、《Space Cadets》系列、《The Dragon & Flagon》和《The Expanse》。他是 Ludology 的創始人,這是一個關於遊戲設計的雙週播客,並且是 Dice Tower 播客的貢獻者,提供雙週的 GameTek 節目,討論遊戲的數學、科學和心理學。他還出版了幾本書,包括 GameTek: The Math and Science of GamingAchievement Relocked: Loss Aversion and Game DesignBuilding Blocks of Tabletop Game Design。他是 NYU Game Center 的兼任教授,教授桌上遊戲設計,並受邀在 PAX、GenCon、Metatopia 和遊戲開發者大會上演講。

作者簡介

Geoffrey Engelstein is the designer of many tabletop games, including The Ares Project, the Space Cadets series, The Dragon & Flagon, The Expanse, and more. He is the founder of Ludology, a bi-weekly podcast about game design in its ninth year, and a twelve-year contributor to the Dice Tower podcast with his biweekly GameTek segments discussing the math, science, and psychology of games, and has published several books, including GameTek: The Math and Science of Gaming, Achievement Relocked: Loss Aversion and Game Design, and Building Blocks of Tabletop Game Design. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak at PAX, GenCon, Metatopia, and the Game Developers Conference. When not talking about, designing, or playing games, Geoff runs Mars International, a product development firm focusing on consumer and medical device engineering. He has a BS in Physics and a BS in Electrical Engineering from the Massachusetts Institute of Technology.

作者簡介(中文翻譯)

喬治·恩格斯坦(Geoffrey Engelstein)是多款桌上遊戲的設計師,包括《阿瑞斯計畫》(The Ares Project)、《太空學員系列》(Space Cadets series)、《龍與酒桶》(The Dragon & Flagon)、《擴張》(The Expanse)等。他是Ludology的創辦人,這是一個關於遊戲設計的雙週播客,已經運行到第九年,並且是《骰子塔播客》(Dice Tower podcast)的一名貢獻者,已經持續了十二年,並在其中的雙週《GameTek》單元中討論遊戲的數學、科學和心理學。他出版了幾本書籍,包括《GameTek: The Math and Science of Gaming》、《Achievement Relocked: Loss Aversion and Game Design》以及《Building Blocks of Tabletop Game Design》。他在紐約大學遊戲中心(NYU Game Center)擔任桌上遊戲設計的兼任教授,並受邀在PAX、GenCon、Metatopia和遊戲開發者大會(Game Developers Conference)上發表演講。當不在談論、設計或玩遊戲時,喬治經營著Mars International,一家專注於消費品和醫療設備工程的產品開發公司。他擁有麻省理工學院的物理學學士學位和電機工程學學士學位。