Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms 2nd Edition

Engelstein, Geoffrey, Shalev, Isaac

  • 出版商: CRC
  • 出版日期: 2022-03-03
  • 售價: $3,850
  • 貴賓價: 9.5$3,658
  • 語言: 英文
  • 頁數: 586
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1032015810
  • ISBN-13: 9781032015811
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存=1)

商品描述

If games were lands to be explored, they would be far too large for one explorer to master. Building Blocks of Tabletop Game Design is a much-needed atlas for the explorer--giving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole. The game scholar will find this invaluable.

--Richard Garfield, creator of Magic: The Gathering

People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arm's reach as I work on games and I expect it to be consulted often.

--Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games

The most comprehensive and well-researched encyclopedia of game mechanisms that I've seen to date.

--Matt Leacock, creator of Pandemic

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover-to-cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This second edition collects even more mechanisms, expands on and updates existing entries, and includes color images. Building Blocks is a great starting point for new designers, a handy guidebook for the experienced, and an ideal classroom reference.

Each Game Mechanisms Entry Contains:

 

 

 

 

  • The definition of the mechanism
  • An explanatory diagram of the mechanism
  • Discussion of how the mechanism is used in successful games
  • Considerations for implementing the mechanism in new designs

Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked, and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference.

Isaac Shalev is a game designer, author, and educational games consultant. He has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. He runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. He lives in Cary, North Carolina with his wife, three children, and a dog.

商品描述(中文翻譯)

如果遊戲是待探索的土地,那麼它們將過於龐大,無法由一個探險者完全掌握。《桌上遊戲設計的基礎》是探險者所需的一本地圖,為探險者提供了遊戲中需要尋找的框架,以及對於理解整個遊戲過程有用的遊戲玩法的重點。遊戲學者將會發現這本書無價之寶。

- Richard Garfield,《魔法風雲會》的創作者

人們談論遊戲設計的藝術或技藝。Engelstein和Shalev則專注於遊戲設計的科學,用一把鋒利的手術刀來剖析。這本書將在我設計遊戲時隨手可得,我期望它會經常被查閱。

- Rob Daviau,《風險:傳世》的創作者,以及Restoration Games的首席恢復官

這是我迄今為止見過的最全面和研究最充分的遊戲機制百科全書。

- Matt Leacock,《瘟疫》的創作者

《桌上遊戲設計的基礎:機制百科全書,第二版》按類別整理了數百種遊戲機制。這本書可以從頭到尾閱讀,也可以作為解決特定設計問題的參考,或者用於新設計的靈感和研究。這第二版收錄了更多的機制,擴展和更新了現有條目,並包含了彩色圖片。《桌上遊戲設計的基礎》是新設計師的絕佳起點,經驗豐富的設計師的便捷指南,也是理想的課堂參考書。

每個遊戲機制條目包含:

- 機制的定義
- 機制的解釋圖
- 討論該機制在成功遊戲中的應用
- 在新設計中實施該機制的考慮事項

Geoffrey Engelstein是一位遊戲設計師和教育家。他的作品包括《太空學員》系列、《龍與酒桶》、《星際爭霸》和《超級技巧彈珠台》。他出版了幾本關於遊戲設計的書籍,包括《GameTek:遊戲的數學和科學》、《成就重新鎖定》和《遊戲製作》。他是紐約大學遊戲中心的兼職教授,教授桌遊設計,並應邀在PAX、GenCon、Metatopia和遊戲開發者大會上講授遊戲設計。

Isaac Shalev是一位遊戲設計師、作家和教育遊戲顧問。他設計了包括《Seikatsu》、《Waddle》和《Show & Tile》在內的桌上遊戲。他經營著Sage70,Inc.,一家為非營利組織提供數據策略和基於遊戲的學習咨詢的公司。他與妻子、三個孩子和一隻狗居住在北卡羅來納州的卡里。

作者簡介

Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design, and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference.

Isaac Shalev is a game designer, author and educational games consultant. Isaac has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. Isaac runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. Isaac lives in Cary, NC with his wife, three children, and a dog.

作者簡介(中文翻譯)

Geoffrey Engelstein是一位遊戲設計師和教育家。他的作品包括《Space Cadets》系列、《The Dragon & Flagon》、《The Expanse》和《Super Skill Pinball》。他出版了幾本關於遊戲設計的書籍,包括《GameTek: The Math and Science of Gaming》、《Achievement Relocked》和《Game Production》。他是紐約大學遊戲中心的兼職教授,教授桌遊設計,並應邀在PAX、GenCon、Metatopia和遊戲開發者大會上演講。

Isaac Shalev是一位遊戲設計師、作家和教育遊戲顧問。Isaac設計了包括《Seikatsu》、《Waddle》和《Show & Tile》在內的桌上遊戲。Isaac經營著Sage70, Inc.,一家為非營利組織提供數據策略和基於遊戲的學習諮詢的公司。Isaac與妻子、三個孩子和一隻狗住在北卡羅來納州的Cary。