Designing Gestural Interfaces: Touchscreens and Interactive Devices (Paperback)
暫譯: 設計手勢介面:觸控螢幕與互動裝置 (平裝本)

Dan Saffer

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商品描述

If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology.

Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative illustrations and photos, this book helps you:

  • Get an overview of technologies surrounding touchscreens and interactive environments
  • Learn the process of designing gestural interfaces, from documentation to prototyping to
  • communicating to the audience what the product does
  • Examine current patterns and trends in touchscreen and gestural design
  • Learn about the techniques used by practicing designers and developers today
  • See how other designers have solved interface challenges in the past
  • Look at future trends in this rapidly evolving field

Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities.

商品描述(中文翻譯)

如果您想在這個互動設計的新時代中取得進展,這是您需要的參考資料。任天堂的 Wii 和蘋果的 iPhone 及 iPod Touch 使得手勢介面變得流行,但直到現在,還沒有關於這項技術的完整資訊來源。

《設計手勢介面》提供了有關運動學、感測器、人因工程、物理計算、觸控技術和新介面模式的基本資訊——這些都是您增強在「傳統」網頁設計、軟體或產品開發中現有技能所需了解的內容。這本書充滿了資訊豐富的插圖和照片,幫助您:

- 獲得有關觸控螢幕和互動環境周圍技術的概述
- 學習設計手勢介面的過程,從文檔到原型製作,再到向觀眾傳達產品的功能
- 檢視當前觸控和手勢設計的模式與趨勢
- 了解當今實踐設計師和開發者所使用的技術
- 觀察其他設計師如何在過去解決介面挑戰
- 了解這個快速發展領域的未來趨勢

僅僅六年前,電影《少數派報告》中介紹的手勢介面還是科幻小說。如今,由於技術、社會和市場力量,我們在各地都能看到類似的介面。《設計手勢介面》將幫助您進入這個充滿可能性的新世界。