Graphics Processing Unit: Algorithm, Architecture, and Power
暫譯: 圖形處理單元:演算法、架構與功耗

Byeong-Gyu Nam, Hoi-Jun Yoo

  • 出版商: CRC
  • 出版日期: 2014-11-15
  • 售價: $2,890
  • 貴賓價: 9.5$2,746
  • 語言: 英文
  • 頁數: 225
  • 裝訂: Hardcover
  • ISBN: 1439862656
  • ISBN-13: 9781439862650
  • 相關分類: Algorithms-data-structures
  • 海外代購書籍(需單獨結帳)

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商品描述

This is a practical reference for a complete handheld graphics system on a chip, with an emphasis on a low-power and cost-effective design approach that will play a dominant role in handheld computing in forthcoming decades. The book focuses on the realization of 3D graphics on wireless handheld devices. It covers topics from handheld graphics systems to circuit design techniques developed in accordance with the design constraints imposed by the handsets. The book exposes the design process of the graphics processing unit (GPU) by going through specific design techniques for each component and by adding each to the GPU. It covers cost-effective handheld GPU design from concept, algorithm, and architecture to its circuit design. The book also discusses related works from industry and academia.

商品描述(中文翻譯)

這是一本針對完整的手持圖形系統晶片的實用參考書,強調低功耗和具成本效益的設計方法,這將在未來幾十年內在手持計算中扮演主導角色。本書專注於在無線手持設備上實現3D圖形。內容涵蓋從手持圖形系統到根據手機設計限制所開發的電路設計技術。書中詳細介紹了圖形處理單元(GPU)的設計過程,逐一探討每個組件的具體設計技術,並將其整合到GPU中。本書涵蓋了從概念、演算法和架構到電路設計的具成本效益的手持GPU設計。此外,書中還討論了來自產業和學術界的相關研究。