Fluid Simulation for Computer Graphics, 2/e (Hardcover)

Robert Bridson

  • 出版商: A K Peters
  • 出版日期: 2015-09-25
  • 售價: $3,300
  • 貴賓價: 9.5$3,135
  • 語言: 英文
  • 頁數: 276
  • 裝訂: Hardcover
  • ISBN: 1482232839
  • ISBN-13: 9781482232837
  • 相關分類: Computer Graphics
  • 立即出貨 (庫存=1)

買這商品的人也買了...

商品描述

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.

Highlights of the Second Edition

 

 

 

 

 

 

 

 

  • New chapters on level sets and vortex methods
  • Emphasizes hybrid particle–voxel methods, now the industry standard approach
  • Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
  • Adds new discussions on meshing, particles, and vortex methods

The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

商品描述(中文翻譯)

《計算機圖形學中的流體模擬》第二版是一本實用的入門書,教導讀者如何模擬完全三維的不可壓縮流體動畫。本書涵蓋了流體模擬的所有方面,從數學和算法到實現,同時根據第一版以來領域的變化進行了修訂和更新。

第二版的亮點包括:

- 新增了關於水平集和渦流方法的章節
- 強調了混合粒子-體素方法,這是目前行業標準的方法
- 詳細介紹了最新的算法和技術,包括:從粒子重建流體表面;用於液體褶皺、盤旋和旋轉的粘性自由表面;以及增強的煙霧動畫湍流效果
- 新增了關於網格、粒子和渦流方法的討論

本書改變了第一版中主題的順序,使其在第一次閱讀時更加合理。同時,本書通過作者Robert Bridson在視覺效果行業的經驗進行了多次更新,突出了流體模擬中最重要的要點。它將幫助讀者理解流體模擬的組成部分以及創建自己動畫的工具。