VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4
暫譯: 虛擬實境整合文化遺產重現:使用 Blender 和 Unreal Engine 4
Kumar, Abhishek
- 出版商: Apress
- 出版日期: 2020-07-26
- 售價: $2,190
- 貴賓價: 9.5 折 $2,081
- 語言: 英文
- 頁數: 332
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1484260767
- ISBN-13: 9781484260760
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相關分類:
3D建模 3D-modeling、Unreal、VR/AR
海外代購書籍(需單獨結帳)
相關主題
商品描述
Some of the most popular video games in recent years have historical settings (Age of Empires, Call of Duty, etc.). Creating these games requires creating historically accurate game assets. You will use Blender to create VR-ready assets by modeling and unwrapping them. And you will use Substance Painter to texture the assets that you create.
You will also learn how to use the Quixel Megascans library to acquire and implement physically accurate materials in the scenes. Finally, you will import the assets into Unreal Engine 4 and recreate a VR integrated heritage that can be explored in real time. Using VR technology and game engines, you can digitally recreate historical settings for games. What You Will Learn
- Create high-quality, optimized models suitable for any 3D game engine
- Master the techniques of texturing assets using Substance Painter and Quixel Megascans
- Keep assets historically accurate
- Integrate assets with the game engine
- Create visualizations with Unreal Engine 4
Who Is This Book For
Game developers with some experience who are eager to get into VR-based games
商品描述(中文翻譯)
創建歷史題材遊戲的資產。本書涵蓋了理解和創建歷史地點的建築視覺化所需的基本原則,使用數位工具。您將探索使用業界首選軟體的3D設計視覺化和虛擬實境(VR)整合的各個方面。
近年來,一些最受歡迎的視頻遊戲都具有歷史背景(如《帝國時代》、《決勝時刻》等)。創建這些遊戲需要製作歷史準確的遊戲資產。您將使用Blender來創建適合虛擬實境的資產,通過建模和展開來完成。此外,您將使用Substance Painter為您創建的資產進行紋理處理。
您還將學習如何使用Quixel Megascans庫來獲取和實施物理上準確的材料到場景中。最後,您將把資產導入Unreal Engine 4,重建一個可以實時探索的虛擬實境整合遺產。利用虛擬實境技術和遊戲引擎,您可以數位重建遊戲的歷史場景。
您將學到什麼
- 創建適合任何3D遊戲引擎的高品質、優化模型
- 掌握使用Substance Painter和Quixel Megascans進行資產紋理處理的技術
- 保持資產的歷史準確性
- 將資產與遊戲引擎整合
- 使用Unreal Engine 4創建視覺化效果
本書適合誰
有一定經驗的遊戲開發者,渴望進入基於虛擬實境的遊戲領域。
作者簡介
Dr. Abhishek Kumar is Assistant Professor in the Department of Computer Science at the Institute of Science at Banaras Hindu University. He is an Apple Certified Associate, Adobe Education Trainer, and certified by Autodesk. He is actively involved in course development in animation and design engineering courses for various institutions and universities as they will be a future industry requirement.
Dr. Kumar has published a number of research papers and covered a wide range of topics in various digital scientific areas (image analysis, visual identity, graphics, digital photography, motion graphics, 3D animation, visual effects, editing, composition). He holds two patents in the field of design and IoT.Dr. Kumar has completed professional studies related to animation, computer graphics, virtual reality, stereoscopy, filmmaking, visual effects, and photography from Norwich University of Arts, University of Edinburg, and Wizcraft MIME & FXPHD, Australia. He is passionate about the media and entertainment industry, and has directed two animation short films.
Dr. Kumar has trained more than 50,000 students across the globe from 153 countries (top five: India, Germany, United States, Spain, Australia). His alumni have worked for national and international movies such as Ra-One, Krissh, Dhoom, Life of Pi, the Avengers series, the Iron Man series, GI Joe 3D, 300, Alvin and the Chipmunks, Prince of Persia, Titanic 3D, the Transformers series, Bahubali 1 & 2, London Has Fallen, Warcraft, Aquaman 3D, Alita, and more.
作者簡介(中文翻譯)
阿比謝克·庫馬博士是班納拉斯印度大學科學學院計算機科學系的助理教授。他是蘋果認證助理、Adobe教育培訓師,並獲得Autodesk的認證。他積極參與動畫和設計工程課程的課程開發,為各種機構和大學提供未來行業所需的課程。
庫馬博士已發表多篇研究論文,涵蓋了各種數位科學領域的廣泛主題(圖像分析、視覺識別、圖形、數位攝影、動態圖形、3D動畫、視覺效果、編輯、構圖)。他在設計和物聯網(IoT)領域擁有兩項專利。
庫馬博士完成了與動畫、計算機圖形、虛擬現實、立體視覺、電影製作、視覺效果和攝影相關的專業學習,學校包括諾里奇藝術大學、愛丁堡大學以及澳大利亞的Wizcraft MIME & FXPHD。他對媒體和娛樂產業充滿熱情,並執導了兩部動畫短片。
庫馬博士已在全球153個國家培訓超過50,000名學生(前五名國家:印度、德國、美國、西班牙、澳大利亞)。他的校友曾參與國內外多部電影的製作,如《Ra-One》、《Krissh》、《Dhoom》、《少年Pi的奇幻漂流》、《復仇者聯盟》系列、《鋼鐵人》系列、《特種部隊3D》、《300壯士:斯巴達的逆襲》、《艾爾文與花栗鼠》、《波斯王子》、《泰坦尼克號3D》、《變形金剛》系列、《巴霍巴利1 & 2》、《倫敦陷落》、《魔獸世界》、《水行俠3D》、《阿麗塔》等等。