Game Inverse Kinematics: A Practical Introduction
暫譯: 遊戲反向運動學:實用入門指南

Kenwright

  • 出版商: CreateSpace Independ
  • 出版日期: 2013-05-08
  • 售價: $1,250
  • 貴賓價: 9.5$1,188
  • 語言: 英文
  • 頁數: 120
  • 裝訂: Paperback
  • ISBN: 1484922328
  • ISBN-13: 9781484922323
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商品描述

Game Inverse Kinematics: A Practical Introduction, presents an uncomplicated practical approach using simplified implementation examples to introduce the reader to inverse kinematic for interactive scenes. The book explains basic principles all the way through to testing and coding, while illustrating and explaining working examples to give the reader a solid grasp of the topic. The book follows a step-by-step approach, introducing basic principles and problems related to the different inverse kinematic techniques, including analytical, heuristic, and global approaches. All in all, the book presents a practical point of view with implementation details, limitations, engineering workarounds, and common pitfalls. Master the basic maths and principles needed to incorporate inverse kinematics into your simulation Code 2D and 3D inverse kinematic simulations, such as articulated characters and push-pull pulley systems Construct articulated kinematic structures for generated character poses Develop an understanding for simulation inaccuracies, numerical problems, approximations, and how to deal with them

商品描述(中文翻譯)

《遊戲反向運動學:實用入門》以簡單實用的方法,透過簡化的實作範例,向讀者介紹互動場景中的反向運動學。這本書從基本原則講解到測試和編碼,並通過示範和解釋工作範例,讓讀者對該主題有扎實的理解。書中採用逐步的方法,介紹與不同反向運動學技術相關的基本原則和問題,包括解析法、啟發式方法和全局方法。總的來說,這本書提供了一個實用的觀點,包含實作細節、限制、工程解決方案和常見陷阱。

掌握將反向運動學整合到模擬中所需的基本數學和原則
編寫 2D 和 3D 反向運動學模擬,例如關節角色和推拉滑輪系統
構建生成角色姿勢的關節運動學結構
發展對模擬不準確性、數值問題、近似值的理解,以及如何處理這些問題