Maya Character Modeling and Animation
Tereza Flaxman
- 出版商: Charles River Media
- 出版日期: 2006-10-26
- 定價: $1,700
- 售價: 2.3 折 $399
- 語言: 英文
- 頁數: 455
- 裝訂: Paperback
- ISBN: 1584504404
- ISBN-13: 9781584504405
-
相關分類:
3D建模 3D-modeling
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商品描述
Maya Character Modeling and Animation: Principles and Practice is for beginning- to intermediate-level designers and 3D artists who want to learn 3D character modeling and animation using Maya® 8. The book covers the theory and practice of modeling and animation from pre-production to final body and facial animation It explains why things are done and not just which buttons to push. The text uses a series of projects to teach you how to model, rig, and animate your own characters. The focus is on how to create professional-quality, compelling animations. The companion CD-ROM contains all the files supporting the exercises in the book, including complete Maya projects, rendered QuickTime movies to illustrate concepts, and fully rigged NURBS and polygon character models.
If you are ready to take on the challenge of animation, this is the book for you. You’ll find all the insights and techniques you need to start animating your own characters!
Table of Contents
Chapter 1 - Fundamentals of Animation; Lesson 1.1: The Character Animation Production Process; Lesson 1.2: Creating Your First Maya Scene; Lesson 1.3: Your First Animation: Heavy and Light Bouncing Balls; Chapter 2 - Modeling and Animating a Simple Character ; Lesson 2.1: Modeling a Flour Sack; Lesson 2.2: Basic Rigging: Skeletons and Binding; Lesson 2.3: Animating the Flour Sack with Anticipation and Reaction; Chapter 3 - NURBS Character Modeling, Path Animation and Blocking: Lesson 3.1: Modeling a Fish Lesson 3.2: Animating the Fish Lesson 3.3: Basic Cinematography: Shot Cameras and Layout; Chapter 4 - Designing and Modeling a Biped Character; Chapter 5 - Rigging a Character in Maya: Lesson 5.1: Basic Rigging Concepts; Lesson 5.2: Rigging the Lower Body; Lesson 5.3: Rigging the Upper Body; Lesson 5.4: Binding Geometry; Chapter 6 - Biped Walk Cycles: Gaits and Emotions; Lesson 6.1: Animating a Humanoid; Lesson 6.2: Developing an Emotional Walk Cycle; Lesson 6.3: A Jump; Chapter 7 - Conveying Weight and Forces Using Body Language: Lesson 7.1: Character Exerting Vertical Force: Lifting a Heavy Object; Lesson 7.2: Character Exerting Mostly Horizontal Force: Pushing, Pulling; Lesson 7.3: Force Acting on a Character: Resisting Being Pulled; Chapter 8 - Facial Animation; Lesson 8.1: Facial Expressions, Lesson 8.2: Modeling for Facial Animation, Lesson 8.3: Animation Facial Expressions; Lesson 8.4: Dialog
商品描述(中文翻譯)
《Maya角色建模與動畫:原理與實踐》適合初級到中級設計師和3D藝術家,他們想要學習使用Maya® 8進行3D角色建模和動畫。本書涵蓋了從前期製作到最終身體和面部動畫的建模和動畫的理論和實踐。它解釋了為什麼要這樣做,而不僅僅是按下哪些按鈕。本書使用一系列項目來教導您如何建模、綁定和動畫化自己的角色。重點是如何創建專業質量、引人入勝的動畫。附帶的CD-ROM包含了支持書中練習的所有文件,包括完整的Maya項目、渲染的QuickTime電影以說明概念,以及完全綁定的NURBS和多邊形角色模型。
如果您準備好迎接動畫的挑戰,這本書就是為您而寫的。您將找到開始動畫自己角色所需的所有見解和技巧!
目錄:
第1章 - 動畫基礎;課程1.1:角色動畫製作過程;課程1.2:創建您的第一個Maya場景;課程1.3:您的第一個動畫:重物和輕物彈跳球;
第2章 - 簡單角色的建模和動畫;課程2.1:建模一個麵粉袋;課程2.2:基本綁定:骨骼和綁定;課程2.3:使用預期和反應動畫麵粉袋;
第3章 - NURBS角色建模、路徑動畫和阻塞;課程3.1:建模一條魚;課程3.2:動畫魚;課程3.3:基本攝影:鏡頭和佈局;
第4章 - 設計和建模雙足角色;
第5章 - 在Maya中綁定角色;課程5.1:基本綁定概念;課程5.2:綁定下半身;課程5.3:綁定上半身;課程5.4:綁定幾何;
第6章 - 雙足行走循環:步態和情感;課程6.1:動畫一個人形角色;課程6.2:開發情感行走循環;課程6.3:跳躍;
第7章 - 通過身體語言傳達重量和力量;課程7.1:角色施加垂直力:舉起重物;課程7.2:角色施加主要水平力:推、拉;課程7.3:作用於角色的力量:抵抗被拉;
第8章 - 面部動畫;課程8.1:面部表情;課程8.2:面部動畫建模;課程8.3:動畫面部表情;課程8.