Game Engine Gems 3 (Hardcover)

Eric Lengyel

  • 出版商: A K Peters
  • 出版日期: 2016-04-11
  • 售價: $3,500
  • 貴賓價: 9.5$3,325
  • 語言: 英文
  • 頁數: 322
  • 裝訂: Hardcover
  • ISBN: 1498755658
  • ISBN-13: 9781498755658
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存 < 4)

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商品描述

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and academia.

The book is divided into four broad categories pertaining to game engine development:

  • Graphics and rendering
  • Physics
  • General programming
  • Character control and artificial intelligence

There is also a companion website, gameenginegems.com, where updates and supplementary materials are posted. Many chapters offer downloadable source code, demos, and examples.

Covering the latest developments and continuing to provide practical methods and tips for game engine development, Game Engine Gems 3 is indeed a new gem in the series. Not only does it aid professionals in their work, but it also shows students and others interested in game development how the pros tackle specific problems that arise during game engine development.

商品描述(中文翻譯)

這本書是受歡迎的《遊戲引擎寶石》系列的第三卷,包含了22個新章節,簡潔地介紹了遊戲引擎開發中的特定技術、巧妙的技巧或實用建議。每個章節都充滿了來自業界和學術界經驗豐富的專業人士的專業知識和智慧。

這本書分為四個關於遊戲引擎開發的廣泛類別:

- 圖形和渲染
- 物理
- 一般編程
- 角色控制和人工智能

還有一個配套網站gameenginegems.com,上面會發布更新和補充材料。許多章節提供可下載的源代碼、演示和示例。

《遊戲引擎寶石3》涵蓋了最新的發展,並繼續提供遊戲引擎開發的實用方法和技巧,確實是這個系列中的一顆新寶石。它不僅幫助專業人士在工作中,還向學生和其他對遊戲開發感興趣的人展示了專業人士在遊戲引擎開發過程中如何解決特定問題。