Unity 5 from Zero to Proficiency (Foundations): A Step-By-Step Guide to Creating Your First Game(Paperback)

P Patrick Felicia

  • 出版商: CreateSpace Independ
  • 出版日期: 2016-02-25
  • 售價: $1,830
  • 貴賓價: 9.5$1,739
  • 語言: 英文
  • 頁數: 176
  • 裝訂: Paperback
  • ISBN: 1518699898
  • ISBN-13: 9781518699894
  • 相關分類: 遊戲引擎 Game-engine
  • 無法訂購

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商品描述

Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and get started (e.g., lack of time or coding expertise).

Often, these barriers seem higher than they actually are. You may be a teacher trying to introduce games in the classroom, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on the games that you enjoy playing; maybe you are a student getting started with game development but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed.

You may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started".This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills.

This is the approach that I have used successfully over the past years to take students from a wide range of backgrounds from no knowledge of coding or game development to good levels of proficiency in Unity.

Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity.In this book, entitled From Zero to Proficiency (Foundations), which is the first book in the series (i.e., Foundations, Beginner, Intermediate and Advanced), you will become comfortable with Unity's interface and core features, by creating a project (with no coding involved) that includes both an indoor and an outdoor environment.

The content of each chapter is as follows:

- Chapter 1 provides general information on game engines and explains why you should use such software, and how, by using Unity more specifically, you can create games seamlessly.

- Chapter 2 takes you through the very first steps of installing Unity and becoming familiar with the interface. It will also show you the different shortcuts necessary to navigate through scenes and projects in Unity.

- Chapter 3 gets you to create and export your firstscene by combining built-in objects. You will learn how to manage objects, apply textures and colors, and transform objects to create a simple scene.

- Chapter 4 explains how you can create an indoor scene (i.e., a maze) with built-in shapes. You will also work with and manage lights in your scene to set the atmosphere and navigate through the scene with a First-Person Controller.

- Chapter 5 explains how to create an island with sandy beaches and palm trees using Unity's built-in assets. You will also drive a car and pilot a plane.

- Chapter 6 provides answers to frequently asked questions.

- Chapter 7 summarizes the topics covered in this book and provides tips for your next steps.

商品描述(中文翻譯)

在開始創作自己的遊戲時,可能會感到非常令人畏懼,而且往往無論你對遊戲有多少經驗,都很難找到時間和動力去克服最初的障礙並開始(例如,缺乏時間或編碼專業知識)。

通常,這些障礙似乎比實際上要高得多。你可能是一位嘗試在課堂上引入遊戲的教師,但沒有之前的編碼或遊戲開發經驗;也許你是一位愛好者,希望基於你喜歡玩的遊戲創建互動環境;也許你是一位剛開始進行遊戲開發的學生,但你不知道從哪裡開始或使用哪些資源;或者你可能已經嘗試過在線視頻教程,但發現它們不連貫。

你可能會想:「如果我沒有編碼經驗,我該如何開始創建我的遊戲?」或者「這個遊戲引擎如此複雜,我不知道從哪裡開始」。這是非常常見的情況,你可以通過逐步的方法輕鬆克服這些問題,逐步發展和使用你的技能。

這是我在過去幾年中成功使用的方法,將來自各種背景的學生從對編碼或遊戲開發一無所知,提升到在Unity中具有良好的熟練度。

當然,這需要一些時間和奉獻精神;然而,通過遵循本書中描述的技巧和建議,我可以向你保證,無論你的背景如何,你都將取得進步,並對Unity更加熟悉。

在這本名為《從零到熟練》(基礎)的書中,這是系列中的第一本書(即基礎、初級、中級和高級),你將通過創建一個項目(不需要編碼),其中包括室內和室外環境,來熟悉Unity的界面和核心功能。

每個章節的內容如下:

- 第1章提供有關遊戲引擎的一般信息,並解釋為什麼應該使用這種軟件,以及如何通過使用Unity創建無縫遊戲。

- 第2章帶你進行安裝Unity和熟悉界面的第一步。它還會向你展示在Unity中導航場景和項目所需的不同快捷方式。

- 第3章讓你通過結合內置對象創建和導出你的第一個場景。你將學習如何管理對象,應用紋理和顏色,以及變換對象以創建一個簡單的場景。

- 第4章解釋了如何使用內置形狀創建室內場景(即迷宮)。你還將在場景中使用和管理燈光,以設定氛圍並通過第一人稱控制器在場景中導航。

- 第5章解釋了如何使用Unity的內置資源創建一個有沙灘和棕櫚樹的島嶼。你還將駕駛汽車和駕駛飛機。

- 第6章回答了常見問題。

- 第7章總結了本書涵蓋的主題,並提供了下一步的建議。