21st Century Game Design
暫譯: 21世紀遊戲設計

Chris Bateman, Richard Boon

  • 出版商: Charles River Media
  • 出版日期: 2005-08-29
  • 售價: $1,580
  • 貴賓價: 9.5$1,501
  • 語言: 英文
  • 頁數: 352
  • 裝訂: Paperback
  • ISBN: 1584504293
  • ISBN-13: 9781584504290
  • 相關分類: 遊戲設計 Game-design
  • 無法訂購

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Description

21st Century Game Design teaches designers how to design better games, not from a how-to perspective, but from a why perspective. Good designers know the fundamentals of how to design a game, but learning how to study and understand their intended audience helps make games that truly satisfy players. Understanding the players’ needs also provides the missing link between the process of design and the players, developers, and publishers of games. By applying psychological metrics to survey data and case studies, a framework was produced which identifies some of the core themes in player needs and is represented by four player types - Conqueror, Manager,Wanderer, and Participant. In addition to discussing how a game reaches a wider audience by appealing to the core gaming community, the book considers the fundamental principles of game design. Methods such as interface design, structural elements, and game world abstractions are discussed in relation to the needs of the audience. The book demonstrates how an audience model can inform the design process and take the games industry forward at a time when it is facing a schism between the games that the audience would like to play, and the games the development community would like to make. Game designers, producers, marketing executives, and anyone who wishes to understand the relationship between a game and its audience will find much to learn from 21st Century Game Design.

KEY FEATURES

  • Teaches the “why” behind game design versus the “how-to”
  • Provides designers with an insightful approach to game design that teaches them how to understand their audiences
  • Covers fundamental principles of game design, including interface design, structural elements, and game world abstractions as they relate to the audience
  • Details an audience model that can help the games industry move forward from the schism between games players want to play, and the games the community wants to make
  • Includes fresh insights for all levels of designers from newcomers to grizzled veterans

 

Table of Contents

Part 1: Basics

Chapter 1: Zen Game Design

Chapter 2: Designing for the Market

Chapter 3: Game Genres

Part 2: Principles

Chapter 4: The Foundations of Game Design

Chapter 5: Game World Abstraction

Chapter 6: Video Game Structure

Chapter 7: Principles of Interface Design

Chapter 8: Video Game Narrative

Chapter 9: Foundations of Interactive Storytelling

Part 3:Models

Chapter 10: Myers-Briggs Typology & Gamers

Chapter 11: The New Demographic Model

Chapter 12: The Evolution of Games: Originality & Chreodes

Index

 

商品描述(中文翻譯)

**描述**

《21世紀遊戲設計》教導設計師如何設計更好的遊戲,並不是從「如何做」的角度,而是從「為什麼」的角度出發。優秀的設計師了解設計遊戲的基本原則,但學會如何研究和理解他們的目標受眾,有助於創造真正滿足玩家需求的遊戲。理解玩家的需求也提供了設計過程與玩家、開發者和出版商之間的缺失連結。通過將心理學指標應用於調查數據和案例研究,產生了一個框架,識別出玩家需求的一些核心主題,並由四種玩家類型表示 - 征服者、管理者、漫遊者和參與者。除了討論遊戲如何通過吸引核心遊戲社群來擴大受眾外,本書還考慮了遊戲設計的基本原則。書中討論了界面設計、結構元素和遊戲世界抽象等方法,並將其與受眾需求相關聯。本書展示了受眾模型如何能夠指導設計過程,並在遊戲產業面臨受眾想玩的遊戲與開發社群想製作的遊戲之間的分歧時,推動產業向前發展。遊戲設計師、製作人、市場營銷主管,以及任何希望理解遊戲與其受眾之間關係的人,都能從《21世紀遊戲設計》中學到很多。

**主要特點**

- 教導遊戲設計背後的「為什麼」而非「如何做」
- 為設計師提供深入的遊戲設計方法,教他們如何理解其受眾
- 涵蓋遊戲設計的基本原則,包括界面設計、結構元素和遊戲世界抽象,並與受眾相關聯
- 詳細介紹一個受眾模型,幫助遊戲產業從玩家想玩的遊戲與社群想製作的遊戲之間的分歧中前進
- 包含針對各級設計師的新見解,從新手到資深老將

**目錄**

第一部分:基礎
第一章:禪意遊戲設計
第二章:市場導向設計
第三章:遊戲類型

第二部分:原則
第四章:遊戲設計的基礎
第五章:遊戲世界抽象
第六章:電子遊戲結構
第七章:界面設計原則
第八章:電子遊戲敘事
第九章:互動敘事的基礎

第三部分:模型
第十章:邁爾斯-布里格斯類型學與玩家
第十一章:新的人口統計模型
第十二章:遊戲的演變:原創性與演化路徑

索引