Game Programming for Teens (Paperback)
Maneesh Sethi
- 出版商: Premier Press
- 出版日期: 2003-05-15
- 定價: $1,150
- 售價: 5.0 折 $575
- 語言: 英文
- 頁數: 392
- 裝訂: Paperback
- ISBN: 1592000681
- ISBN-13: 9781592000685
-
相關分類:
程式語言、遊戲設計 Game-design
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商品描述
Summary
"Game Programming for Teens" takes young readers on a journey from ignorance to proverbial wisdom in the art of game programming. Truly starting at the beginning, the reader will learn the nuances of the Blitz Basic Language. The first part includes instructions on basic coding such as operators and statements. It provides an introduction to the language in general. After teaching loops and the like, the reader is trained in the art of style. During part two, the reader begins to learn how to work with graphics to create an exciting experience. Page flipping and collision detection are explained in detail, as is basic image programming. Parallaxing effects are also included. Translations are looked into, as well as other items required in a graphical program. The final part of the book brings it all to a close--it consists of everything else the reader will need. This section teaches the skills of sounds and music and Artificial Intelligence. Input, including that from
Table of Contents
- Part One The Basics of BASIC
Chapter 1 Getting Started
Chapter 2 Getting to Know BASIC
Chapter 3 Loops, Functions, Arrays, and Types
Chapter 4 The Style Factor
- Part Two Getting Graphical
Chapter 5 Beginning Graphics
Chapter 6 Page Flipping and Pixel Plotting
Chapter 7 Basic Image Programming
Chapter 8 Animation
Chapter 9 Collision Detection
- Part Three Completing the Puzzle
Chapter 10 Handling Input
Chapter 11 Sounds and Music
Chapter 12 Artificial Intelligence
Chapter 13 The Final Frontier: Invaderz!!!
- Part Four Appendixes
Appendix A Scan Code Reference
Appendix B Useful Links
Appendix C What's on the CD
商品描述(中文翻譯)
摘要
《適合青少年的遊戲編程》帶領年輕讀者從對遊戲編程的無知到諺語般的智慧之旅。從最基礎的地方開始,讀者將學習Blitz Basic語言的細微差別。第一部分包括基本編碼的指令,如運算符和語句。它提供了對語言的整體介紹。在教授循環和類似的內容之後,讀者將接受風格的培訓。在第二部分中,讀者開始學習如何使用圖形創建令人興奮的體驗。詳細解釋了翻頁和碰撞檢測,以及基本圖像編程。還包括視差效果的介紹。還介紹了翻譯和其他圖形程序所需的項目。書的最後一部分將所有內容總結起來,包括讀者所需的其他一切。本部分教授聲音、音樂和人工智能的技能。還包括輸入,包括來自
目錄
- 第一部分 BASIC的基礎
第1章 入門
第2章 了解BASIC
第3章 循環、函數、數組和類型
第4章 風格因素
- 第二部分 圖形化
第5章 開始圖形化
第6章 翻頁和像素繪製
第7章 基本圖像編程
第8章 動畫
第9章 碰撞檢測
- 第三部分 完成拼圖
第10章 處理輸入
第11章 聲音和音樂
第12章 人工智能
第13章 最後的前沿:入侵者!!!
- 第四部分 附錄
附錄A 掃描碼參考
附錄B 有用的鏈接
附錄C 光碟內容