Beginning DirectX 9
暫譯: DirectX 9 入門
Wendy Jones
- 出版商: Premier Press
- 出版日期: 2004-04-01
- 售價: $768
- 語言: 英文
- 頁數: 352
- 裝訂: Paperback
- ISBN: 1592003494
- ISBN-13: 9781592003495
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商品描述
Welcome to the exciting world of 3D graphics creation with DirectX 9!
"Beginning DirectX?9" is your introductory guide to creating realistic virtual
worlds and characters for games. This true beginners guide offers easy-to-follow
instructions for getting your first DirectX program up and running. Then its on
to 3D concepts and Direct3D?as you use DirectX 9 to begin designing and building
your own 3D worlds. Expand your DirectX knowledge with an introduction to sound
processing with DirectSound?and user input with DirectInput? Wrap things up as
you complete a comprehensive project that shows you how to apply each new
concept. Bring amazing fantasy worlds to life with the power of DirectX 9!
Part 1: Getting Down to the Basics
1. The What, Why, and How of DirectX
2. Your First DirectX Program
3. Surfaces, Sprites, and Salmon
Part 2: It's a 3D World After All
4. 3D Primer
5. Matrices, Transforms, and Rotations
6. Vertex Colors, Texture Mapping, and 3D Lighting
7. Meshes
8. Point Sprites, Particles, and Pyrotechnics
Part 3: Additional Needs
9: Using DirectInput
10. DirectSound
11. The Final Project
Appendix A: Answers to End-of-Chapter Exercises
Appendix B: Using the CD-ROM
Features:
The CD includes the completed executable and graphics for chapter examples as well as the DirectX 9 SDK | |
A much-needed introductory guide to DirectX | |
Uses easy-to-understand examples to show readers how to create a playable game | |
Table of
Contents:
IntroductionPart 1: Getting Down to the Basics
1. The What, Why, and How of DirectX
2. Your First DirectX Program
3. Surfaces, Sprites, and Salmon
Part 2: It's a 3D World After All
4. 3D Primer
5. Matrices, Transforms, and Rotations
6. Vertex Colors, Texture Mapping, and 3D Lighting
7. Meshes
8. Point Sprites, Particles, and Pyrotechnics
Part 3: Additional Needs
9: Using DirectInput
10. DirectSound
11. The Final Project
Appendix A: Answers to End-of-Chapter Exercises
Appendix B: Using the CD-ROM
商品描述(中文翻譯)
歡迎來到使用 DirectX 9 創建 3D 圖形的精彩世界!《Beginning DirectX 9》是您創建遊戲中逼真的虛擬世界和角色的入門指南。這本真正的初學者指南提供了易於遵循的說明,幫助您啟動您的第一個 DirectX 程式。接著,您將進入 3D 概念和 Direct3D,利用 DirectX 9 開始設計和建造自己的 3D 世界。透過介紹 DirectSound 的音效處理和 DirectInput 的用戶輸入,擴展您的 DirectX 知識。最後,完成一個綜合性專案,展示如何應用每一個新概念。利用 DirectX 9 的力量,讓驚人的幻想世界栩栩如生!
特點:
- CD 包含了章節範例的完整可執行檔和圖形,以及 DirectX 9 SDK。
- 一本急需的 DirectX 入門指南。
- 使用易於理解的範例,向讀者展示如何創建可玩遊戲。
目錄:
引言
第一部分:基礎知識
1. DirectX 的什麼、為什麼和如何
2. 您的第一個 DirectX 程式
3. 表面、精靈和鮭魚
第二部分:畢竟是 3D 世界
4. 3D 入門
5. 矩陣、變換和旋轉
6. 頂點顏色、紋理映射和 3D 照明
7. 網格
8. 點精靈、粒子和煙火
第三部分:額外需求
9. 使用 DirectInput
10. DirectSound
11. 最終專案
附錄 A:章末練習答案
附錄 B:使用 CD-ROM