Blender Compositing and Post Processing
Mythravarun Vepakomma
- 出版商: Packt Publishing
- 出版日期: 2014-01-21
- 售價: $1,620
- 貴賓價: 9.5 折 $1,539
- 語言: 英文
- 頁數: 114
- 裝訂: Paperback
- ISBN: 1782161120
- ISBN-13: 9781782161127
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相關分類:
3D建模 3D-modeling
下單後立即進貨 (約3~4週)
相關主題
商品描述
From basic grading techniques through to advanced lighting and camera effects, this guide to compositing with Blender teaches digital CG artists the way to bring a new level of dynamism and realism to their footage.
Overview
- Explore Blender compositor to create spectacular visuals
- Make the most out of Blender's node-based compositing architecture
- Step-by-step guide full of practical examples
In Detail
Blender Compositing allows you to assemble and enhance an image (or movie). Using Composition nodes, you can glue two pieces of footage together and colorize the whole sequence all at once. You can enhance the colors of a single image or an entire movie clip in a static manner or in a dynamic way that changes over time (as the clip progresses).
Blender Compositing and Post Processing enables you to attain a firm grounding in order to arrive at a desired look of the film, with more ease and efficiency. You will also learn how to create and manage compositing flows that are effective and productive in meeting project deadlines.
Blender Compositing and Post Processing will take you through different compositing terminologies, concepts, and their implementations in Blender Compositions. You will indulge in procedural and practical illustrations on color space, image grading, relighting, and focusing.
This book is a one stop solution for you to attain state of the art compositing skills for creating mind blowing visuals and productive composites, using Blender compositor. By the end of the book you should have the confidence to tackle a complex shot from planning to polish.
What you will learn from this book
- Explore color spaces and grading techniques
- Discover what goes in and out of Blender compositor
- Understand generic render passes and layers
- Work on advanced compositing techniques like relighting, texture mapping, and focusing
- Get to grips with keying, masking, and filtering techniques
- Grade using the Bezier curve
- Make the image more realistic using camera effects
- Import footage into the node editor
Approach
This book is a step-by-step compositing guide, with lots of illustrations and practical approaches and implementations to attain a desired visual quality to a deadline. Each chapter progressively adds to your skillset, covering a wide range of CG film making compositing concepts.
Who this book is written for
This book is for digital CG artists looking to add photo realism and life to their footage. This book also assists technical CG artists in strategizing and implementing productive lighting. If you are new to Blender or compositing, this book will guide you step by step in gaining compositing skills.
Mythravarun Vepakomma
Mythravarun Vepakomma was born in Hyderabad, India, in 1983 and is currently working as a CG Supervisor at Xentrix Studios Pvt Ltd, India. Though he graduated in Electrical and Electronics Engineering in 2004, he has always had a great passion for comics and cartoons. During his studies, his passion got him attracted to web designing and 3D animation.
商品描述(中文翻譯)
從基本的分級技巧到高級的燈光和攝影效果,這本關於使用Blender進行合成的指南教導數字CG藝術家如何為他們的影片帶來新的動態和真實感。
概述:
- 探索Blender合成器以創建壯觀的視覺效果
- 充分利用Blender的基於節點的合成架構
- 逐步指南,充滿實用示例
詳細內容:
Blender合成允許您組合和增強圖像(或電影)。使用合成節點,您可以將兩個片段黏合在一起並一次對整個序列進行著色。您可以以靜態方式或隨著片段的進展而動態地改變單個圖像或整個電影片段的顏色。
Blender合成和後期處理使您能夠在達到所需的電影外觀方面獲得堅實的基礎,更輕鬆高效。您還將學習如何創建和管理在項目期限內有效且高效的合成流程。
Blender合成和後期處理將帶您了解Blender合成中的不同術語、概念及其實施。您將參與關於色彩空間、圖像分級、重新燈光和對焦的程序和實用示例。
這本書是您獲得使用Blender合成器創建令人驚嘆的視覺效果和高效合成的最佳解決方案。通過閱讀本書,您應該能夠從計劃到完善處理複雜的鏡頭。
從本書中您將學到:
- 探索色彩空間和分級技巧
- 了解Blender合成器的輸入和輸出
- 理解通用渲染通道和圖層
- 學習高級合成技術,如重新燈光、紋理映射和對焦
- 掌握關鍵、遮罩和過濾技術
- 使用貝塞爾曲線進行分級
- 使用攝影效果使圖像更加逼真
- 將片段導入節點編輯器
這本書是一本逐步合成指南,充滿了插圖和實用方法和實施,以在期限內獲得所需的視覺質量。每一章都會逐漸增加您的技能,涵蓋了廣泛的CG電影製作合成概念。
本書適合希望為他們的影片增添真實感和生命力的數字CG藝術家。本書還幫助技術性的CG藝術家制定和實施高效的燈光策略。如果您是Blender或合成的新手,本書將逐步指導您獲得合成技能。
作者Mythravarun Vepakomma:
Mythravarun Vepakomma於1983年出生於印度海得拉巴,目前在印度Xentrix Studios Pvt Ltd擔任CG主管。儘管他在2004年畢業於電氣與電子工程專業,但他一直對漫畫和卡通充滿熱情。在學習期間,他的熱情使他對網頁設計和3D動畫產生了興趣。