Taking Blender to the Next Level: Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelin (Paperback)

Lotter, Ruan

  • 出版商: Packt Publishing
  • 出版日期: 2022-05-30
  • 售價: $2,140
  • 貴賓價: 9.5$2,033
  • 語言: 英文
  • 頁數: 520
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1803233567
  • ISBN-13: 9781803233567
  • 相關分類: 3D建模 3D-modeling
  • 立即出貨 (庫存=1)

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商品描述

A comprehensive guide with key images printed in color to learning motion graphics, character modeling and rigging, creating dynamic hair and clothes, 3D scanning using photogrammetry, and more

Key Features

- Learn how to use geometry nodes to create motion graphics and dynamic scenes
- Understand organic 3D modeling and how to create and animate your own 3D characters
- Use physics simulations to create clothing and hair for characters that interact with forces like wind

Book Description

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you.

This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You'll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You'll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you'll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you'll go over the final render settings and export your 3D animation masterpiece as a video.

By the end of this Blender book, you'll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.

What you will learn

- Use geometry nodes to quickly create complex 3D scenes and motion graphics renders
- Create realistic textures using physically based rendering materials
- 3D scan real-life objects using a normal camera and clean up the model using Blender
- Understand how to model, rig, and animate your own 3D characters
- Use rigid body simulations to create dynamic scenes
- Understand how to perform 3D tracking within Blender
- Become well-versed with compositing 3D renders into live-action footage

Who this book is for

This Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.

商品描述(中文翻譯)

這本書是一本全面指南,內容包括彩色關鍵圖像,教授動態圖形、角色建模和骨骼系統、創建動態髮型和服裝、使用攝影測量法進行3D掃描等等。

主要特點包括:
- 學習如何使用幾何節點創建動態圖形和場景
- 理解有機3D建模,並學習如何創建和動畫化自己的3D角色
- 使用物理模擬創建與風等力互動的角色服裝和髮型

這本書專注於Blender中的一些高級工作流程和過程,如幾何節點、有機建模、3D相機跟踪、攝影測量法、雕刻、合成和物理模擬。您將學習如何使用幾何節點創建動態的運動圖形場景,以及使用攝影測量法對現實世界物體進行3D掃描。您還將了解如何從頭開始建模、骨骼系統和動畫化自己的3D角色。接下來,您將使用模擬技術將物體分解,然後使用布料和髮型模擬為您的3D創作增添真實感。最後,您將瞭解最終渲染設置並將您的3D動畫傑作導出為視頻。

通過閱讀這本Blender書,您將能夠建模自己的3D角色、物體和景觀;為您的角色進行骨骼系統、動畫和紋理設置;對現實拍攝的影片進行3D跟踪;並將您的3D角色合成到現實場景中。

您將學到以下內容:
- 使用幾何節點快速創建複雜的3D場景和動態圖形渲染
- 使用基於物理的渲染材料創建逼真的紋理
- 使用普通相機進行現實物體的3D掃描,並使用Blender進行模型清理
- 理解如何建模、骨骼系統和動畫化自己的3D角色
- 使用剛體模擬創建動態場景
- 理解如何在Blender中進行3D跟踪
- 熟悉將3D渲染合成到現實影片中的合成技巧

這本Blender 3D書適合3D建模師、紋理藝術家、角色和技術動畫師、匹配移動藝術家、合成師以及對於學習Blender高級概念感興趣的人。動態圖形藝術家也會從這本書中受益。為了理解本書中的概念,需要對3D概念和Blender使用者界面有扎實的理解。

目錄大綱

1. Using Geometry Nodes To Create Dynamic Scenes
2. Creating a Motion Graphics Scene Using Geometry Nodes
3. Organic Modeling P1: Creating a Mushroom
4。 Organic Modeling P2: Creating the Landscape around the Mushroom
5. PBR Materials: Texturing our Mushroom Scene
6. 3D Scanning and Photogrammetry: Creating Your Own 3D Scans
7. Modeling an Alien Cartoon Character
8. Rigging and Animating Your 3D Cartoon Character
9. Rigid Body Simulation: Destroying a Statue Using Physics
10. Dynamic Cloth Simulations
11. Creating Hair Using Particles
12. Matching Blender's Camera Movement to Live Action Footage
13. Compositing the Alien Cartoon Character onto the Live Action Footage
14. The Final Render

目錄大綱(中文翻譯)

1. 使用幾何節點創建動態場景
2. 使用幾何節點創建運動圖形場景
3. 有機建模 P1: 創建蘑菇
4. 有機建模 P2: 創建蘑菇周圍的景觀
5. PBR 材質: 給我們的蘑菇場景上色
6. 3D 掃描和攝影測量: 創建自己的 3D 掃描
7. 建模外星卡通角色
8. 為你的 3D 卡通角色進行骨骼綁定和動畫
9. 剛體模擬: 使用物理學摧毀雕像
10. 動態布料模擬
11. 使用粒子創建頭髮
12. 將 Blender 的攝影機運動與實景影片匹配
13. 將外星卡通角色合成到實景影片中
14. 最終渲染