Taking Blender to the Next Level: Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelin (Paperback)
暫譯: 將 Blender 提升到新境界:實現高級工作流程,如幾何節點、模擬和運動追蹤,適用於 Blender 生產流程

Lotter, Ruan

  • 出版商: Packt Publishing
  • 出版日期: 2022-05-30
  • 售價: $2,140
  • 貴賓價: 9.5$2,033
  • 語言: 英文
  • 頁數: 520
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1803233567
  • ISBN-13: 9781803233567
  • 相關分類: 3D建模 3D-modeling
  • 立即出貨 (庫存=1)

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相關主題

商品描述

A comprehensive guide with key images printed in color to learning motion graphics, character modeling and rigging, creating dynamic hair and clothes, 3D scanning using photogrammetry, and more

Key Features

- Learn how to use geometry nodes to create motion graphics and dynamic scenes
- Understand organic 3D modeling and how to create and animate your own 3D characters
- Use physics simulations to create clothing and hair for characters that interact with forces like wind

Book Description

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you.

This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You'll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You'll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you'll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you'll go over the final render settings and export your 3D animation masterpiece as a video.

By the end of this Blender book, you'll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.

What you will learn

- Use geometry nodes to quickly create complex 3D scenes and motion graphics renders
- Create realistic textures using physically based rendering materials
- 3D scan real-life objects using a normal camera and clean up the model using Blender
- Understand how to model, rig, and animate your own 3D characters
- Use rigid body simulations to create dynamic scenes
- Understand how to perform 3D tracking within Blender
- Become well-versed with compositing 3D renders into live-action footage

Who this book is for

This Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.

商品描述(中文翻譯)

一份全面的指南,包含關鍵圖像以彩色印刷,幫助學習動態圖形、角色建模與綁定、創建動態髮型和服裝、使用攝影測量進行3D掃描等內容。

主要特點

- 學習如何使用幾何節點來創建動態圖形和場景
- 理解有機3D建模以及如何創建和動畫自己的3D角色
- 使用物理模擬為角色創建與風等力量互動的服裝和髮型

書籍描述

如果你準備開始探索Blender中更高級的工作流程和過程,以創建精緻的3D模型,那麼《Taking Blender to the Next Level》就是為你而寫的。

本書專注於幾種不同的VFX相關工作流程,如幾何節點、有機建模、3D攝影機追蹤、攝影測量、雕刻、合成和物理模擬。你將學習如何使用幾何節點來創建動態的動態圖形場景,以及如何使用攝影測量對現實世界的物體進行3D掃描。你還將學會如何從零開始建模、綁定和動畫自己的3D角色。接下來,你將進一步使用模擬來破壞物體,然後使用布料和髮型模擬為你的3D創作增添真實感。最後,你將了解最終渲染設置,並將你的3D動畫傑作導出為視頻。

在這本Blender書籍結束時,你將能夠建模自己的3D角色、物體和景觀;綁定、動畫和紋理你的角色;對實拍畫面進行3D追蹤;並將你的3D角色合成到實拍場景中。

你將學到的內容

- 使用幾何節點快速創建複雜的3D場景和動態圖形渲染
- 使用物理基礎渲染材料創建真實的紋理
- 使用普通相機對現實物體進行3D掃描,並使用Blender清理模型
- 理解如何建模、綁定和動畫自己的3D角色
- 使用剛體模擬創建動態場景
- 理解如何在Blender中執行3D追蹤
- 熟悉將3D渲染合成到實拍畫面中的技術

本書適合對象

這本Blender 3D書籍適合3D建模師、紋理藝術家、角色和技術動畫師、匹配移動藝術家、合成師,以及任何有興趣學習Blender中高級概念的人。動態圖形藝術家也將從本書中受益。需要對3D概念和Blender用戶界面有扎實的理解,以掌握本書中的概念。

目錄大綱

1. Using Geometry Nodes To Create Dynamic Scenes
2. Creating a Motion Graphics Scene Using Geometry Nodes
3. Organic Modeling P1: Creating a Mushroom
4。 Organic Modeling P2: Creating the Landscape around the Mushroom
5. PBR Materials: Texturing our Mushroom Scene
6. 3D Scanning and Photogrammetry: Creating Your Own 3D Scans
7. Modeling an Alien Cartoon Character
8. Rigging and Animating Your 3D Cartoon Character
9. Rigid Body Simulation: Destroying a Statue Using Physics
10. Dynamic Cloth Simulations
11. Creating Hair Using Particles
12. Matching Blender's Camera Movement to Live Action Footage
13. Compositing the Alien Cartoon Character onto the Live Action Footage
14. The Final Render

目錄大綱(中文翻譯)

1. Using Geometry Nodes To Create Dynamic Scenes

2. Creating a Motion Graphics Scene Using Geometry Nodes

3. Organic Modeling P1: Creating a Mushroom

4。 Organic Modeling P2: Creating the Landscape around the Mushroom

5. PBR Materials: Texturing our Mushroom Scene

6. 3D Scanning and Photogrammetry: Creating Your Own 3D Scans

7. Modeling an Alien Cartoon Character

8. Rigging and Animating Your 3D Cartoon Character

9. Rigid Body Simulation: Destroying a Statue Using Physics

10. Dynamic Cloth Simulations

11. Creating Hair Using Particles

12. Matching Blender's Camera Movement to Live Action Footage

13. Compositing the Alien Cartoon Character onto the Live Action Footage

14. The Final Render