Blender Cycles: Materials and Textures Cookbook, Third Edition
Enrico Valenza
- 出版商: Packt Publishing
- 出版日期: 2015-02-28
- 售價: $2,170
- 貴賓價: 9.5 折 $2,062
- 語言: 英文
- 頁數: 380
- 裝訂: Paperback
- ISBN: 1784399930
- ISBN-13: 9781784399931
-
相關分類:
3D建模 3D-modeling
海外代購書籍(需單獨結帳)
買這商品的人也買了...
-
$1,810$1,720 -
$2,770$2,632 -
$800$600 -
$800$600 -
$147Unreal Engine 4 藍圖可視化編程
-
$857Unreal Engine 4 藍圖完全學習教程 (典藏中文版)(Mite wakaru Unreal Engine 4 blue print chonyumon)
-
$450$356 -
$520$411 -
$520$406 -
$1,820$1,729 -
$1,300The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition
-
$1,280$1,254 -
$300$270 -
$1,200$948 -
$620$465 -
$1,019HTML + CSS + JavaScript 入門經典, 3/e (HTML, CSS, and JavaScript All in One: Covering HTML5, CSS3, and ES6, Sams Teach Yourself, 3/e)
-
$1,367ASP.NET Core 3 高級編程, 8/e
-
$709C# 入門經典:更新至 C# 9 和.NET 5 (C# 9 and .NET 5 - Modern Cross-Platform Development, 5/e)
-
$2,150$2,043 -
$403游戲設計概論, 6/e
-
$702騰訊游戲開發精粹Ⅱ
-
$1,805$1,710 -
$709C++ 高性能編程
-
$1,730$1,644 -
$1,900$1,805
相關主題
商品描述
Over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender
About This Book
- Create realistic material shaders by understanding the fundamentals of material creation in Cycles
- Quickly make impressive projects production-ready using the Blender rendering engine
- Discover step-by-step material recipes with complete diagrams of nodes
Who This Book Is For
This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.
What You Will Learn
- Create a basic Cycles material by mixing the shader components
- Connect nodes of different kinds to build more advanced materials
- Add node-based textures to the shaders
- Create both simple and complex materials following step-by-step recipes
- Switch the shader components easily without affecting a possibly complex network of links
- Parent and rename the nodes to better organize the Node Editor window
- Build material interfaces for general use in complex materials by grouping the shaders inside groups
- Set up light sources and world global illumination
In Detail
Blender is the graphics software of choice for designers and media professionals alike. This book will teach you how to utilize the power of the Blender 2.7 series to create a wide variety of materials, textures, and effects with the Cycles rendering engine. You will learn about node-based shader creation, and master cycles through step-by-step, recipe-based advice. With this book, you will start small by rendering the textures of stones and water, then scale things up to massive landscapes of mountains and oceans. You will then learn how to create the look of different artificial materials such as plastic, carpenter wood, and metal, and utilize volumetric shaders to create the effects of smoke, clouds, and subsurface scattering effects of skin. You will also learn how illumination works in Cycles, improvising the quality of the final render, and how to avoid the presence of noise and fireflies. By the end, you will know how to create an impressive library of realistic-looking materials and textures.
商品描述(中文翻譯)
超過 40 個實用食譜,使用 Blender 的 Cycles 渲染引擎創建驚人的材質和紋理
關於本書
- 通過理解 Cycles 中材質創建的基本原理,創建逼真的材質著色器
- 使用 Blender 渲染引擎快速將令人印象深刻的項目準備好進入生產階段
- 發現逐步的材質食譜,並附有完整的節點圖解
本書適合誰
本書針對那些熟悉 Blender 基礎的人,旨在深入探索 Cycles 渲染引擎,創建一系列令人驚嘆的材質和紋理。
您將學到什麼
- 通過混合著色器組件創建基本的 Cycles 材質
- 連接不同類型的節點以構建更高級的材質
- 為著色器添加基於節點的紋理
- 按照逐步食譜創建簡單和複雜的材質
- 輕鬆切換著色器組件,而不影響可能複雜的連結網絡
- 父級和重新命名節點,以更好地組織 Node Editor 窗口
- 通過將著色器分組來構建通用的複雜材質介面
- 設置光源和世界全局照明
詳細內容
Blender 是設計師和媒體專業人士的首選圖形軟體。本書將教您如何利用 Blender 2.7 系列的強大功能,使用 Cycles 渲染引擎創建各種材質、紋理和效果。您將學習基於節點的著色器創建,並通過逐步的食譜建議掌握 Cycles。通過本書,您將從渲染石頭和水的紋理開始,然後擴展到壯觀的山脈和海洋景觀。接著,您將學習如何創建不同人造材質的外觀,如塑料、木材和金屬,並利用體積著色器創造煙霧、雲朵和皮膚的次表面散射效果。您還將了解照明在 Cycles 中的運作方式,改善最終渲染的質量,以及如何避免噪音和火蟲的出現。到最後,您將知道如何創建一個令人印象深刻的逼真材質和紋理庫。