Photorealistic Materials and Textures in Blender Cycles - Fourth Edition: Create impressive production-ready projects using one of the most powerful r
Belec, Arijan
- 出版商: Packt Publishing
- 出版日期: 2023-11-03
- 售價: $1,640
- 貴賓價: 9.5 折 $1,558
- 語言: 英文
- 頁數: 394
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1805129635
- ISBN-13: 9781805129639
-
相關分類:
3D建模 3D-modeling
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商品描述
Master texturing and rendering to create realistic materials in Blender like a pro by exploring the various tools and workflows and understanding the underlying mechanism of realism
Key Features- Understand the underlying workings in Blender that allow the creation of materials and textures
- Masterfully render and present your 3D artwork by simulating highly realistic environments, lights, and visual effects in Cycles
- Purchase of the print or Kindle book includes a free PDF eBook
Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow.
The book begins by introducing you to Blender's material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you'll learn to design high-quality environments and lighting using HDRIs and Blender's lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you'll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you'll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism.
By the end of this book, you'll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.
What you will learn- Create realistic materials in Blender using material nodes
- Understand physically based rendering (PBR) materials to create high-quality textures
- Complete a 3D model design with materials by correctly mapping textures
- Harness Blender's texture painting features to create custom textures
- Create realistic lighting and HDRI environments for your models
- Control, animate, and optimize the 3D camera to prepare your scenes
- Render your scenes into beautiful artwork
If you want to learn how to create high-quality materials, textures, and renders to enhance your Blender skills and become a professional 3D artist, then this book is for you. Game developers, 3D artists, architects, animators, freelancers, and other professionals who aim for realism, quality, and aesthetics will also find this book useful. Although no previous material or texturing knowledge is required, a basic understanding of the Blender UI and modeling experience will help you make the most of this book.
Table of Contents- Creating Materials in Blender
- Introducing Material Nodes
- Mapping Images with Nodes
- Achieving Realism with Texture Maps
- Generating Texture Maps with Cycles
- Creating Bumpy Surfaces with Displacement Maps
- UV-Unwrapping 3D Models for Texturing
- Baking Ambient Occlusion Maps
- Introducing Texture Painting
- Creating Photorealistic Textures on a 3D Model
- Lighting a Scene in Cycles
- Creating Photorealistic Environments with HDRIs
- Preparing the Camera for Rendering
- Rendering with Cycles
商品描述(中文翻譯)
精通Blender的材質和渲染,像專業人士一樣使用各種工具和工作流程,並了解真實感的基本機制。
主要特點:
- 理解Blender中允許創建材質和紋理的基本工作原理
- 通過在Cycles中模擬高度逼真的環境、燈光和視覺效果,精心渲染和展示您的3D藝術品
- 購買印刷版或Kindle電子書,可獲得免費的PDF電子書
書籍描述:
Blender是3D軟件行業中最多功能的工具之一,隨著受眾的增長和功能的不斷擴展,它變得比以往任何時候都更強大、有用和受歡迎。這本更新的第四版《Blender Cycles中的照片級材質和紋理》是一本全面的指南,涵蓋了Blender中程序化紋理、渲染和設計材質的所有方面,涵蓋了3D紋理工作流程的所有方面。
本書首先介紹了Blender的材質節點和材質屬性函數,然後通過理解紋理映射和將其映射到3D模型來幫助您創建照片級紋理。隨著您的進步,您將學習使用HDRIs和Blender的照明選項設計高質量的環境和照明。通過探索、分解和研究允許您開發這些元素的基本機制,您將創建任何材質、紋理或環境,並將其用於改進您的藝術品並以專業的方式呈現。最後,您將了解如何正確設置場景和渲染設置,並掌握實現真實感的關鍵要素。
通過閱讀本書,您將對材質、紋理、著色、照明、渲染以及實現最高質量的3D藝術品的所有關鍵方面有深入的了解。
學到的知識:
- 使用材質節點在Blender中創建逼真的材質
- 理解基於物理的渲染(PBR)材質,創建高質量的紋理
- 通過正確映射紋理,完成3D模型設計與材質
- 利用Blender的紋理繪製功能創建自定義紋理
- 為模型創建逼真的照明和HDRI環境
- 控制、動畫化和優化3D相機,準備場景
- 將場景渲染成美麗的藝術品
本書適合對於學習如何創建高質量材質、紋理和渲染以提升Blender技能並成為專業3D藝術家感興趣的讀者。遊戲開發人員、3D藝術家、建築師、動畫師、自由職業者和其他追求真實感、質量和美學的專業人士也會發現本書有用。雖然不需要具備先前的材質或紋理知識,但對Blender用戶界面和建模經驗的基本理解將有助於您充分利用本書。
目錄:
1. 在Blender中創建材質
2. 介紹材質節點
3. 使用節點映射圖像
4. 通過紋理映射實現真實感
5. 使用Cycles生成紋理映射
6. 使用位移映射創建凹凸表面
7. 對3D模型進行UV展開以進行紋理
8. 烘焙環境光遮蔽映射
9. 介紹紋理繪製
10. 在3D模型上創建照片級紋理
11. 在Cycles中照明場景
12. 使用HDRIs創建照片級環境
13. 為渲染準備相機
14. 使用Cycles進行渲染