Unity 6 Shaders and Effects Cookbook : Over 50 recipes for creating captivating visual effects in Unity and enhancing your game's visua, 5/e (Paperback)
暫譯: Unity 6 葉片與效果食譜:超過 50 種創造引人入勝視覺效果的食譜,提升您的遊戲視覺, 第 5 版 (平裝)
Doran, John P.
- 出版商: Packt Publishing
- 出版日期: 2025-07-28
- 售價: $1,830
- 貴賓價: 9.5 折 $1,739
- 語言: 英文
- 頁數: 532
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1835468578
- ISBN-13: 9781835468579
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相關分類:
遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
商品描述
Overcome challenges head-on in Unity 6 shader creation with the help of expert tips, practical solutions, and cutting-edge techniques from best-selling author John Doran
Key Features:
- Explore Shader Graph to develop expertise in post-processing and advanced shading
- Unlock shortcuts to achieve AAA shader quality without complex algorithms
- Become proficient in Unity's latest tools, including VFX Graph and Unity Muse
- Purchase of the print or Kindle book includes a free PDF eBook
Book Description:
Shaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism. Written by a top-selling author with extensive hands-on expertise in game development, this latest edition is your indispensable guide to mastering the art of shaders within this evolving landscape.
Through meticulously curated recipes, this book takes a practical approach to equip you with the knowledge and tools necessary to elevate your game visuals to unmatched sophistication. In this updated edition, you'll gain invaluable insights into leveraging Unity's latest tools, including Unity Muse for advanced AI-powered texture creation. From fully grasping Shader Graph to harnessing the power of vectors and textures, this Unity cookbook covers all the aspects of shader development without the need for elaborate mathematical calculations. You'll also discover practical techniques for achieving stunning visual effects with ease when creating 2D or 3D elements.
What You Will Learn:
- Understand the principles of shaders, along with how to work in Shader Graph
- Harness URP and HDRP packages for efficient shader creation
- Enhance game visuals with modern shader techniques
- Optimize shaders for performance and aesthetics
- Master the math and algorithms behind the commonly used lighting models
- Transform your game's atmosphere with the Post Processing Stack
- Develop sophisticated shader effects by leveraging fragment shaders and grab-pass techniques
Who this book is for:
This book is for game developers looking to elevate their shader expertise and enhance game visuals using Unity 6. Game programmers, technical artists, and aspiring game developers eager to master shader creation with Shader Graph will find this book very useful. A solid understanding of Unity is required to get the most out of this book.
Table of Contents
- Using Post-Processing with URP
- Creating Your First Shader with Shader Graph
- Working with Surfaces
- Working with Texture Mapping
- Enhancing Realism: Unity Muse and Physically Based Rendering
- Using Vertex Functions
- Using Grab Passes
- Optimizing Shaders
- Creating Screen Effects with Fullscreen Shaders
- Gameplay and Screen Effects
- Understanding Lighting Models
- Developing Advanced Shading Techniques
- Utilizing the HDRP
商品描述(中文翻譯)
在 Unity 6 的著色器創建中,面對挑戰,透過暢銷作者 John Doran 的專家建議、實用解決方案和尖端技術來克服困難
主要特色:
- 探索 Shader Graph,發展後處理和高級著色的專業知識
- 解鎖捷徑,無需複雜的算法即可實現 AAA 等級的著色器品質
- 精通 Unity 最新工具,包括 VFX Graph 和 Unity Muse
- 購買印刷版或 Kindle 書籍可獲得免費 PDF 電子書
書籍描述:
著色器使遊戲開發者能夠創造視覺驚豔的體驗,但其複雜性以及數學和技術挑戰使得實現所需的真實感變得困難。這本由擁有豐富實戰經驗的暢銷作者撰寫的最新版本,是您掌握在這個不斷演變的領域中著色器藝術的不可或缺的指南。
透過精心策劃的食譜,本書採取實用的方法,為您提供提升遊戲視覺所需的知識和工具。在這個更新版本中,您將獲得利用 Unity 最新工具的寶貴見解,包括用於高級 AI 驅動的紋理創建的 Unity Muse。從全面掌握 Shader Graph 到利用向量和紋理的力量,本 Unity 食譜涵蓋了著色器開發的所有方面,而無需繁瑣的數學計算。您還將發現創建 2D 或 3D 元素時輕鬆實現驚人視覺效果的實用技術。
您將學到的內容:
- 理解著色器的原理,以及如何在 Shader Graph 中工作
- 利用 URP 和 HDRP 套件進行高效的著色器創建
- 使用現代著色技術增強遊戲視覺
- 優化著色器以提高性能和美學
- 精通常用照明模型背後的數學和算法
- 通過後處理堆疊改變遊戲的氛圍
- 利用片段著色器和抓取通道技術開發複雜的著色器效果
本書適合誰:
本書適合希望提升其著色器專業知識並使用 Unity 6 增強遊戲視覺的遊戲開發者。遊戲程序員、技術藝術家以及渴望掌握 Shader Graph 的新興遊戲開發者將會發現本書非常有用。要充分利用本書,需對 Unity 有扎實的理解。
目錄
- 使用 URP 的後處理
- 使用 Shader Graph 創建您的第一個著色器
- 與表面一起工作
- 與紋理映射一起工作
- 增強真實感:Unity Muse 和物理基渲染
- 使用頂點函數
- 使用抓取通道
- 優化著色器
- 使用全屏著色器創建螢幕效果
- 遊戲玩法和螢幕效果
- 理解照明模型
- 開發高級著色技術
- 利用 HDRP