AndEngine for Android Game Development Cookbook (Paperback)

Jayme Schroeder, Brian Broyles

  • 出版商: Packt Publishing
  • 出版日期: 2012-10-22
  • 售價: $1,980
  • 貴賓價: 9.5$1,881
  • 語言: 英文
  • 頁數: 380
  • 裝訂: Paperback
  • ISBN: 184951898X
  • ISBN-13: 9781849518987
  • 相關分類: Android
  • 海外代購書籍(需單獨結帳)

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商品描述

Over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2

Overview

  • Step by step detailed instructions and information on a number of AndEngine functions, including illustrations and diagrams for added support and results.
  • Learn all about the various aspects of AndEngine with prime and practical examples, useful for bringing your ideas to life.
  • Improve the performance of past and future game projects with a collection of useful optimization tips.
  • Structure your applications in a manner that provides a smooth flow from splash screen to level selection, to game play.

In Detail

AndEngine is a broad 2D game engine which allows game developers, both experienced and inexperienced, to develop games for the Android platform with ease. Don't be fooled by the simplicity, though. As easy as it is to "pick up and go," AndEngine includes enough functionality to bring any type of 2D game world to life.

The "AndEngine for Android Game Development Cookbook" contains all of the necessary information and examples in order to build the games as you imagine them. The book's recipes will walk you through the various aspects of game design with AndEngine and provides detailed instructions on how to achieve some of the most desirable effects for your games.

The "AndEngine for Android Game Development Cookbook" begins with detailed information on some of the more useful structuring techniques in game design and general aspects of resource management. Continuing on, the book will begin to discuss AndEngine entities, including sprites, text, meshes, and more. Everything from positioning, to modifiers, and even tips on improving entity functionality with raw OpenGL capabilities. From here on, everything from applying physics to your game, working with multi-touch events and gestures, game optimization, and even an overview of the various AndEngine extensions will be covered.

The book has a widerange of recipes, from saving and loading game data, applying parallax backgrounds to create a seemingly 3D world, relying on touch events to zoom the game camera, taking screen-shots of the device's screen, and performance optimization using object pools. If physics-based games are more interesting to you, there's also a list of recipes ranging from controlling the world forces and calculating forces applied to bodies, creating destructible objects, and even creating rag-dolls.

Pong styled games were fun 35 years ago, but it is time to take your game to the next level with the AndEngine for Android Game Development Cookbook.

What you will learn from this book

  • Create your ultimate Android games with ease using recipes that take advantage of AndEngine's powerful framework and extensions.
  • Make your games playable across a vast range of devices by implementing multi-touch, performance-optimizations, and accurate, screen-resolution scaling.
  • Construct a customizable, front-end framework that simplifies menu and level creation.
  • Use the Box2D extension to generate realistic, physics-based gameplay and simulations.
  • Take advantage of source code for a full-featured game built with AndEngine.
  • Make the most of vector-based graphics with AndEngine's SVG extension.
  • Build animated, responsive Live-Wallpapers for Android's home screen using the AndEngine's Live-Wallpaper extension.
  • Control every aspect of interaction that players have with your games by managing the Android application lifecycles.

商品描述(中文翻譯)

超過70個高效的食譜,並附有真實世界的例子,讓您熟悉AndEngine和GLES 2的強大功能。

概述:
- 逐步詳細的指令和資訊,介紹AndEngine的多個功能,包括插圖和圖表以提供支援和結果。
- 通過實用的例子,全面了解AndEngine的各個方面,有助於將您的想法變為現實。
- 通過一系列有用的優化技巧,提高過去和未來遊戲項目的性能。
- 以流暢的方式結構化應用程序,從啟動畫面到關卡選擇,再到遊戲遊玩。

詳細內容:
AndEngine是一個廣泛的2D遊戲引擎,使有經驗和無經驗的遊戲開發人員能夠輕鬆開發Android平台的遊戲。但不要被它的簡單性所迷惑。AndEngine提供足夠的功能,可以將任何類型的2D遊戲世界呈現出來。

《AndEngine for Android Game Development Cookbook》包含了構建您所想像的遊戲所需的所有必要信息和示例。本書的食譜將引導您了解AndEngine的遊戲設計各個方面,並提供詳細的指令,以實現遊戲中最理想的效果。

《AndEngine for Android Game Development Cookbook》首先提供了有關遊戲設計中一些更有用的結構技巧和資源管理的詳細信息。接下來,本書將開始討論AndEngine實體,包括精靈、文本、網格等。從定位到修改器,甚至提供了使用原始OpenGL功能改進實體功能的技巧。從這裡開始,將涵蓋從應用物理學到遊戲中,處理多點觸控事件和手勢,遊戲優化,甚至是各種AndEngine擴展的概述。

本書提供了各種食譜,包括保存和加載遊戲數據,應用視差背景創建看似3D的世界,依靠觸控事件縮放遊戲攝像機,拍攝設備屏幕截圖,以及使用對象池進行性能優化。如果您對基於物理的遊戲更感興趣,還有一系列食譜,包括控制世界力量和計算應用於物體的力量,創建可破壞物體,甚至創建布娃娃。

35年前的乒乓球風格遊戲很有趣,但現在是時候通過《AndEngine for Android Game Development Cookbook》將您的遊戲提升到新的水平了。

本書將教您:
- 利用AndEngine強大的框架和擴展,輕鬆創建您的終極Android遊戲。
- 通過實現多點觸控、性能優化和準確的屏幕分辨率縮放,使您的遊戲在各種設備上可玩。
- 構建可自定義的前端框架,簡化菜單和關卡創建。
- 使用Box2D擴展生成逼真的基於物理的遊戲和模擬。
- 利用帶有AndEngine的完整功能遊戲的源代碼。
- 充分利用AndEngine的SVG擴展,使用基於向量的圖形。
- 使用AndEngine的Live-Wallpaper擴展,為Android的主屏幕建立動畫、響應式的動態壁紙。
- 通過管理Android應用程序生命周期,控制玩家與遊戲的每個交互方面。