Assessing the Quality of Experience of Cloud Gaming Services
暫譯: 評估雲端遊戲服務的體驗品質
Schmidt, Steven
- 出版商: Springer
- 出版日期: 2022-09-08
- 售價: $3,990
- 貴賓價: 9.5 折 $3,791
- 語言: 英文
- 頁數: 230
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 3031060105
- ISBN-13: 9783031060106
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商品描述
This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.
商品描述(中文翻譯)
這本書提供了使用結構方程模型(structural equation modeling)研究的概念和挑戰的概述。書中傳達了對遊戲體驗品質(Quality of Experience, QoE)的理解,以及在雲端遊戲服務領域的實證互動品質。作者以簡潔的方式提出了一種統一的評估方法,結合了定量主觀評估方法。作者討論了一種測量工具,遊戲輸入品質量表(Gaming Input Quality Scale, GIPS),用於評估此類服務的互動品質。此外,作者還討論了一種新的框架,利用眾包方法來評估遊戲的體驗品質(QoE)。最後,基於包含主要網路和編碼條件的大型數據集,使用結構方程模型來研究評估方法。本書中傳達的遊戲體驗品質理解、實證發現和模型,對於從事品質和可用性工程的研究人員,以及服務提供商和網路運營商應該特別有興趣。
作者簡介
Steven Schmidt received his master's degree in electrical engineering at the Technische Universität Berlin with a major in Communication Systems. From 2016 to 2021, he was a research assistant at the Quality and Usability Lab where he got his PhD in the field of Quality of Experience in Cloud Gaming under the supervision of Prof. Dr.-Ing. Sebastian Möller. In 2022, he joined Sony PlayStation as a researcher and data scientist. His research interests include assessment methods for gaming QoE, the identification of influencing factors as well as developing models to predict gaming QoE of cloud gaming services. To advance this field of research, he published a variety of articles at multimedia conferences and submitted over 20 contributions about gaming-related activities at the ITU Telecommunication Standardization Sector (ITU-T) resulting in three Recommendations.
作者簡介(中文翻譯)
史蒂芬·施密特於柏林工業大學獲得電機工程碩士學位,主修通訊系統。從2016年到2021年,他在品質與可用性實驗室擔任研究助理,並在Prof. Dr.-Ing. Sebastian Möller的指導下獲得雲端遊戲體驗品質(Quality of Experience, QoE)領域的博士學位。2022年,他加入索尼PlayStation擔任研究員和數據科學家。他的研究興趣包括遊戲QoE的評估方法、影響因素的識別,以及開發模型以預測雲端遊戲服務的遊戲QoE。為了推進這一研究領域,他在多媒體會議上發表了多篇文章,並向國際電信聯盟(ITU)電信標準化部門(ITU-T)提交了超過20篇與遊戲相關的貢獻,最終產生了三項建議。