Make Your Own Scratch Games!

Anthropy, Anna

  • 出版商: No Starch Press
  • 出版日期: 2019-07-02
  • 定價: $800
  • 售價: 9.5$760
  • 貴賓價: 9.0$720
  • 語言: 英文
  • 頁數: 192
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1593279361
  • ISBN-13: 9781593279363
  • 相關分類: Scratch
  • 立即出貨 (庫存=1)

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商品描述

Learn to make interactive games with Scratch--the beginner-friendly, block-based programming language from the MIT Media Lab Anna Anthropy, game designer extraordinaire, will show you how to do everything from building a game map to creating animations and debugging the end product. Take a peek inside the history of video game design, learn programming basics, and turn your ideas into creative games that you can play and share with your friends.

Learn how to:

-Draw characters like a hungry, leaf-eating bug-Animate characters--make them walk, jump, climb, and fall
-Create objects for your player to collect and obstacles to avoid
-Design multiple levels to create a cave exploring platform game-Create sound effects and music for your games
-Share your games online and use player feedback to improve your games

Isn't it time to Make Your Own Scratch Games? The world is waiting

Covers Scratch 3.0

商品描述(中文翻譯)

學習使用Scratch製作互動遊戲 - 這是一個來自MIT Media Lab的初學者友好、基於積木的程式語言。遊戲設計師Anna Anthropy將向您展示從建立遊戲地圖到創建動畫和除錯最終產品的所有步驟。深入了解視頻遊戲設計的歷史,學習程式設計基礎,並將您的想法轉化為創意遊戲,與朋友一起玩並分享。

學習如何:
- 繪製像飢餓的葉子食蟲動物一樣的角色
- 給角色添加動畫效果 - 讓它們走路、跳躍、爬行和掉落
- 創建供玩家收集的物品和需要避免的障礙物
- 設計多個關卡,創建一個探險洞穴平台遊戲
- 為您的遊戲創建音效和音樂
- 在線分享您的遊戲,並利用玩家的反饋來改進遊戲

現在是時候製作您自己的Scratch遊戲了!世界正在等待。

涵蓋Scratch 3.0版本。

作者簡介

Anna Anthropy is a video game creator and game historian. She is the author of Rise of the Videogame Zinesters, a guide to game design that encourages aspiring developers from all backgrounds to create games and contribute their unique voice to the video game industry. Her most recent book, ZZT, explores a shareware game from the early '90s and its lasting impact on developers everywhere.

作者簡介(中文翻譯)

Anna Anthropy 是一位電子遊戲創作者和遊戲歷史學家。她是《Rise of the Videogame Zinesters》一書的作者,該書是一本遊戲設計指南,鼓勵來自各種背景的有志之士創作遊戲,並為電子遊戲行業貢獻他們獨特的聲音。她最近的著作《ZZT》探索了一款早期90年代的共享軟體遊戲及其對全球開發者的持久影響。