Digital Game Design: Voices, Values and Visions
暫譯: 數位遊戲設計:聲音、價值與願景

Mengoni, Maura, Cormio, Laura, Santilli, Tommaso

  • 出版商: Springer
  • 出版日期: 2026-07-10
  • 售價: $3,140
  • 貴賓價: 9.5$2,983
  • 語言: 英文
  • 頁數: 96
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 3032233194
  • ISBN-13: 9783032233196
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

This book explores video game design principles and practices through a grounded theory-based investigation of game designers' accounts of their professional experiences. Drawing on qualitative data collected through semi-structured interviews with national and international game designers, this book seeks to build a comprehensive understanding of designers' visions, core values, design thinking and methods, and operational frameworks related to video game development.

As the dynamics through which theoretical frameworks and professional practices reciprocally influence one another in this field remain largely unexplored from a scientific perspective, this book aims bridges that research gap by presenting bottom-up insights into the attitudes, approaches, and shared understandings of game designers.

Structured as a series of interconnected chapters, each with a thematic focus, this book examines key dimensions such as the implicit and explicit design processes followed by professionals, the conceptualization of video games as a medium for artistic expression, the dynamic tension between ethical responsibilities and critical issues, and the challenges of addressing accessibility and inclusion in design decision-making.

Each chapter provides an in-depth analysis of its central theme while contributing to the reconstruction of a broader framework for theorizing video game design. This book is for scholars, educators, and professionals engaged in video game design, design studies, HCI, and digital media at any stage of their careers and with any level of experience. By grounding its findings in real-world practices, it presents an evidence-based framework that can inform future academic inquiry, curriculum development, and professional practice.

商品描述(中文翻譯)

本書透過基於扎根理論的調查,探討遊戲設計的原則與實踐,並分析遊戲設計師的專業經驗。該書基於對國內外遊戲設計師進行的半結構式訪談所收集的質性數據,旨在建立對設計師的願景、核心價值、設計思維與方法,以及與視頻遊戲開發相關的運作框架的全面理解。

由於在這個領域中,理論框架與專業實踐之間的相互影響動態在科學上仍然未被充分探索,本書旨在填補這一研究空白,通過呈現遊戲設計師的態度、方法和共同理解的自下而上的見解來達成。

本書結構為一系列相互連結的章節,每個章節都有其主題焦點,探討關鍵維度,例如專業人士所遵循的隱性和顯性設計過程、將視頻遊戲概念化為藝術表達媒介、倫理責任與關鍵議題之間的動態緊張,以及在設計決策中解決可及性和包容性的挑戰。每個章節對其核心主題進行深入分析,同時為重建視頻遊戲設計的更廣泛理論框架做出貢獻。本書適合所有階段的學者、教育工作者和專業人士,無論其經驗水平如何,均可參與視頻遊戲設計、設計研究、人機互動(HCI)和數位媒體的相關工作。通過將其研究結果根植於現實世界的實踐中,本書提供了一個基於證據的框架,能夠為未來的學術研究、課程開發和專業實踐提供指導。

作者簡介

Maura Mengoni is an Associate Professor at the Polytechnic University of Marche (Italy), where she teaches Virtual Prototyping (Mechanical Engineering) and User Experience (Information Engineering for Video Games and Virtual Reality). She leads the Virtual Prototyping research group and directs the Virtual Reality Laboratory. She serves the international scientific community through editorial and program committees of journals and conferences. Her research focuses on User-Centred Design and UX methods, emotional design, emerging paradigms of Human-Machine Interaction, and advanced AI tools for human factors, Generative Design, and Extended Reality (XR) across industrial contexts. Her current work explores affective computing and AI for symbiotic, user-centric interfaces, and XR systems for cultural heritage, automotive and education.

Laura Cormio is a Ph.D. student in Learning Sciences and Digital Technologies (Polytechnic University of Marche and University of Foggia, Italy). Trained as an architect (Polytechnic University of Bari), she investigates how architectural and learning environments affect people's experience, wellbeing, and performance, including the role of AI in the design process. She completed a research stay at Hasselt University and has published and presented her work in international venues.

Tommaso Santilli is a Ph.D. student in Didactics and Special Pedagogy (University of Macerata, Italy). His research addresses inclusive educational technologies--especially XR-based supports--together with inclusive design and co-design approaches aimed at improving quality of life for people with specific learning disorders or disabilities, including inclusive participation in cultural and leisure contexts. He has contributed to national and international projects and disseminated results through publications and conferences.

作者簡介(中文翻譯)

Maura Mengoni 是義大利馬爾凱理工大學的副教授,教授虛擬原型設計(機械工程)和使用者體驗(針對電子遊戲和虛擬實境的信息工程)。她領導虛擬原型研究小組並負責虛擬實境實驗室。她透過期刊和會議的編輯及程序委員會為國際科學社群服務。她的研究專注於以使用者為中心的設計和使用者體驗方法、情感設計、人機互動的新興範式,以及針對人因的先進人工智慧工具、生成設計和擴增實境(Extended Reality, XR)在工業環境中的應用。她目前的工作探索情感計算和人工智慧在共生、以使用者為中心的介面及文化遺產、汽車和教育領域的 XR 系統中的應用。

Laura Cormio 是馬爾凱理工大學和福賈大學的學習科學與數位技術博士生。她受過建築師的訓練(巴里理工大學),研究建築和學習環境如何影響人們的體驗、福祉和表現,包括人工智慧在設計過程中的角色。她曾在哈瑟爾特大學進行研究,並在國際場合發表和展示她的研究成果。

Tommaso Santilli 是馬切拉塔大學的教學法與特殊教育學博士生。他的研究針對包容性教育技術,特別是基於 XR 的支持,並結合包容性設計和共同設計方法,旨在改善有特定學習障礙或殘疾人士的生活品質,包括在文化和休閒環境中的包容性參與。他參與了國內外的項目,並透過出版物和會議傳播研究成果。