End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish (Paperback)
Nick Iuppa, Terry Borst
- 出版商: Focal Press
- 出版日期: 2009-12-01
- 定價: $1,650
- 售價: 5.0 折 $825
- 語言: 英文
- 頁數: 381
- 裝訂: Paperback
- ISBN: 0240811798
- ISBN-13: 9780240811796
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商品描述
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish.
In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.
The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.
The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.
*Step-by-step no-nonsense approach to developing games from start to finish (graphic arts, software engineering, designing, producing, marketing all covered). Indy game developers will gain a clear understanding of what's involved.
*Demonstrates a proven process for meshing gameplay and story to create an immersive experience for the player.
*Even experienced game developers will benefit from some of the coverage, especially: setting curriculum goals, setting client expectations, and client management.
*Authors are authorities in the field with decades of experience in designing and producing entertainment and educational media. Their games and other instructional designs have received numerous awards and accolades and they have held executive positions in training organizations at Fortune 500 companies.
*Accompanying web site offers tools and helpful add-ons related to the book, including a serious game demo and presentation.
In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.
The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.
The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.
*Step-by-step no-nonsense approach to developing games from start to finish (graphic arts, software engineering, designing, producing, marketing all covered). Indy game developers will gain a clear understanding of what's involved.
*Demonstrates a proven process for meshing gameplay and story to create an immersive experience for the player.
*Even experienced game developers will benefit from some of the coverage, especially: setting curriculum goals, setting client expectations, and client management.
*Authors are authorities in the field with decades of experience in designing and producing entertainment and educational media. Their games and other instructional designs have received numerous awards and accolades and they have held executive positions in training organizations at Fortune 500 companies.
*Accompanying web site offers tools and helpful add-ons related to the book, including a serious game demo and presentation.
商品描述(中文翻譯)
你是一個新創的獨立遊戲公司的一員,即將開始你的第一個開發項目。客戶希望一款嚴肅的遊戲,具有教學目標和評估指標。或者你可能有能力自己批准這樣的項目,相信它可以推動組織的使命和目標。本書提供了一個經過驗證的流程,從頭到尾完成一個獨立遊戲項目。
為了建立一個成功的遊戲,你需要扮演多重角色。圖形藝術家、軟體工程師、設計師、製作人、營銷人員 - 所有人在不同的(協調的)階段參與過程,最終的結果希望是一款成功的遊戲。資深遊戲製作人和作家(Iuppa和Borst)為你涵蓋了所有這些領域,提供了逐步指南和檢查清單,以完成工作。
本書的最後一部分提供了一系列真實獨立遊戲的案例研究,展示了如何將書中概述的原則應用於現實世界的產品。
本書的相關作者網站提供了附屬資料和參考資料,以及嚴肅遊戲演示和演講。
*從頭到尾開發遊戲的逐步無庸贅述的方法(圖形藝術、軟體工程、設計、製作、營銷都有涵蓋)。獨立遊戲開發者將對所涉及的內容有清晰的理解。
*展示了一個經過驗證的流程,將遊戲玩法和故事融合在一起,為玩家創造沉浸式體驗。
*即使是有經驗的遊戲開發者也會從一些內容中受益,尤其是:設定課程目標、設定客戶期望和客戶管理。
*作者是該領域的權威人士,擁有數十年的娛樂和教育媒體設計和製作經驗。他們的遊戲和其他教學設計獲得了眾多獎項和讚譽,並在財富500強公司的培訓組織擔任高管職位。
*附帶的網站提供了與本書相關的工具和有用的附加功能,包括一個嚴肅遊戲演示和演講。