2D Game Development with Unity

Lanzinger, Franz

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商品描述

This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos.

Key Features:

 

  • Fully detailed game projects from scratch. Beginners can do the steps and create games right away.
  • No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity.
  • Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound.
  • Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music.
  • All required software is free to use for any purpose including commercial applications and games.

 

 

 

 

Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.

 

商品描述(中文翻譯)

本書教導初學者和有志成為遊戲開發者的人如何使用Unity開發2D遊戲。Unity已經建立了數千個商業遊戲。讀者將逐步學習完整的2D遊戲開發過程,並對每個步驟的理論進行詳細解釋。本書包含大量彩色插圖,並提供所有源代碼和相關視頻。

主要特點:
- 從頭開始的完整遊戲項目。初學者可以按步驟操作,立即創建遊戲。
- 無需編程經驗。大量示例將初學者引導至C#和Unity的專業編程能力。
- 包括對Unity 2020的詳細介紹,包括2D遊戲開發、預製件、攝像機、動畫、角色控制器、照明和音效。
- 包括對Unity 2019.3的逐步介紹。廣泛涵蓋GIMP、Audacity和MuseScore,用於創建2D圖形、音效和音樂。
- 所有所需軟件均可免費使用,包括商業應用和遊戲。

Franz Lanzinger是Lanzinger Studio的所有者和首席遊戲開發者,該工作室位於加利福尼亞州Sunnyvale。他於1982年在Atari Games, Inc.開始他的遊戲編程生涯,設計並編寫了經典街機遊戲《Crystal Castles》。1989年,他加入了Tengen,成為NES上《Ms. Pac-Man》和《Toobin'》的程式設計師和設計師。他共同創辦了Bitmasters,設計並編寫了NES和SNES上的遊戲,包括《Rampart》和《Championship Pool》,以及SNES和Sega Genesis上的《NCAA Final Four Basketball》。1996年,他創辦了Actual Entertainment,該公司是《Gubble》視頻遊戲系列的發行商和開發商。他擁有聖母大學的數學學士學位,並在加州大學伯克利分校攻讀數學研究生課程。他曾是《Centipede》和《Burgertime》的世界紀錄保持者。他是一位專業作家、遊戲開發者、伴奏者和鋼琴教師。他目前正在使用Unity和Blender重新製作原始的《Gubble》遊戲。

作者簡介

Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. Franz Lanzinger started his career in game programming in 1982 at Atari Games Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989 he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. Mr. Lanzinger co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996 Mr. Lanzinger founded Actual Entertainment, publisher and developer of the Gubble video game series. Mr. Lanzinger has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. Franz Lanzinger is a professional author, game developer, accompanist and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender

作者簡介(中文翻譯)

Franz Lanzinger是Lanzinger Studio的所有者和首席遊戲開發人員,該工作室位於加利福尼亞州Sunnyvale市,是一家獨立的遊戲開發和音樂工作室。Franz Lanzinger於1982年在Atari Games Inc.開始他的遊戲編程生涯,他在那裡設計並編程了經典的街機遊戲《水晶城堡》。1989年,他加入了Tengen,成為NES上《Ms. Pac-Man》和《Toobin'》的程式設計師和設計師。Lanzinger先生共同創辦了Bitmasters,他在那裡設計和編寫了包括NES和SNES上的《Rampart》和《Championship Pool》,以及SNES和Sega Genesis上的《NCAA Final Four Basketball》等遊戲。1996年,Lanzinger先生創辦了Actual Entertainment,該公司是Gubble視頻遊戲系列的發行商和開發商。Lanzinger先生擁有聖母大學的數學學士學位,並在加州大學伯克利分校攻讀數學研究生課程。他曾是Centipede和Burgertime的世界紀錄保持者。Franz Lanzinger是一位專業作家、遊戲開發人員、伴奏者和鋼琴教師。他目前正在使用Unity和Blender重新製作原始的Gubble遊戲。