Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences
暫譯: Unity 2022 實例解析:基於專案的 2D 和 3D 遊戲開發指南,增強 AR、VR 和 MR 體驗
Cameron, Scott H., Falzon, Edward
- 出版商: Packt Publishing
- 出版日期: 2024-06-07
- 售價: $2,040
- 貴賓價: 9.5 折 $1,938
- 語言: 英文
- 頁數: 596
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1803234598
- ISBN-13: 9781803234595
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相關分類:
遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
商品描述
Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide
Key Features- Create game apps, including a 2D adventure game, a 3D first-person shooter, and more
- Get up to speed with Unity Gaming Services available for creating commercially viable games
- Follow steps for publishing, marketing, and maintaining your games effectively
- Purchase of the print or Kindle book includes a free PDF eBook
Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You'll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon.
Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you'll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you'll gain real-world knowledge and experience by taking your games from conceptual design to completion.
By the end of this Unity book, you'll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
What you will learn- Build game environments and design levels, and implement game mechanics using Unity's features
- Explore 3D game creation, focusing on gameplay mechanics and player animation
- Develop customizable game systems using object-oriented architecture
- Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements
- Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents
- Implement dynamic content in games using Unity LiveOps services like Remote Config
If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.
商品描述(中文翻譯)
開始使用這本插圖指南在 Unity 中使用 C# 建立商業和可玩遊戲,例如 2D 收集和冒險遊戲、3D 第一人稱射擊遊戲,並為它們添加 AR/VR/MR 體驗
主要特點
- 創建遊戲應用,包括 2D 冒險遊戲、3D 第一人稱射擊遊戲等
- 快速了解可用於創建商業可行遊戲的 Unity 遊戲服務
- 遵循有效發布、行銷和維護遊戲的步驟
- 購買印刷版或 Kindle 書籍可獲得免費 PDF 電子書
書籍描述
《Unity 2022 by Example》是一本完整的 Unity 遊戲開發入門書,採用基於項目的方法。您將了解 Unity 遊戲引擎及其可用於構建和自定義遊戲的工具,並保持良好的代碼基礎以便進一步開發。
一旦您掌握了 Unity 遊戲開發的基本原則,您將開始創建 2D 收集遊戲和冒險遊戲,接著是 3D 第一人稱射擊遊戲。接下來,您將探索進階主題,例如使用機器學習創建基於 AI 的敵人行為、虛擬現實擴展第一人稱遊戲,以及增強現實在真實世界環境中開發農業模擬遊戲。這本書將幫助您在使用最新遊戲工具包構建項目時獲得這些主題的實踐知識。您還將學習如何通過將遊戲發布到分發平台來實現商業化,並在其生命周期內進行維護和支持。隨著進展,您將通過將遊戲從概念設計推進到完成,獲得實際的知識和經驗。
在這本 Unity 書籍結束時,您將擁有如何結構化一個可維護且可擴展的 Unity 項目的堅實基礎知識,適用於商業發布的遊戲。
您將學到的內容
- 使用 Unity 的功能構建遊戲環境和設計關卡,並實現遊戲機制
- 探索 3D 遊戲創建,重點關注遊戲玩法機制和玩家動畫
- 使用面向對象的架構開發可自定義的遊戲系統
- 使用 XR 互動工具包構建 MR 體驗,同時學習如何融合虛擬和現實世界元素
- 使用傳感器和 Unity 的機器學習工具包 ML-Agents 快速了解進階 AI 互動
- 使用 Unity LiveOps 服務(如 Remote Config)在遊戲中實現動態內容
本書適合誰
如果您在 Unity 中完成遊戲項目時感到困難,並希望遵循最佳實踐,同時保持良好的代碼結構,那麼這本書適合您。本書也適合有一定遊戲開發經驗的有志遊戲開發者和愛好者,他們希望在 Unity 中設計基本的可玩和商業遊戲,並具備核心循環、玩家動作、簡單機制和勝負條件。需要具備使用 Unity 編輯器界面和通過創建 C# 腳本實現功能的經驗,以便充分利用這本書。