Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

Cameron, Scott H., Falzon, Edward

  • 出版商: Packt Publishing
  • 出版日期: 2024-06-07
  • 售價: $2,010
  • 貴賓價: 9.5$1,910
  • 語言: 英文
  • 頁數: 596
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1803234598
  • ISBN-13: 9781803234595
  • 相關分類: 遊戲引擎 Game-engine
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide

Key Features
  1. Create game apps, including a 2D adventure game, a 3D first-person shooter, and more
  2. Get up to speed with Unity Gaming Services available for creating commercially viable games
  3. Follow steps for publishing, marketing, and maintaining your games effectively
  4. Purchase of the print or Kindle book includes a free PDF eBook
Book Description

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You'll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon.

Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you'll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you'll gain real-world knowledge and experience by taking your games from conceptual design to completion.

By the end of this Unity book, you'll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.

What you will learn
  1. Build game environments and design levels, and implement game mechanics using Unity's features
  2. Explore 3D game creation, focusing on gameplay mechanics and player animation
  3. Develop customizable game systems using object-oriented architecture
  4. Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements
  5. Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents
  6. Implement dynamic content in games using Unity LiveOps services like Remote Config
Who this book is for

If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.

商品描述(中文翻譯)

開始使用這本圖解指南,在Unity中建立商業和可玩的遊戲,例如2D收集和冒險遊戲,以及使用C#在Unity中建立3D第一人稱射擊遊戲,並為它們添加AR / VR / MR體驗。

主要特點:
1. 創建遊戲應用程序,包括2D冒險遊戲、3D第一人稱射擊遊戲等。
2. 熟悉Unity遊戲服務,用於創建商業可行的遊戲。
3. 學習發布、營銷和有效維護遊戲的步驟。
4. 購買印刷版或Kindle電子書,可獲得免費PDF電子書。

書籍描述:
《Unity 2022 by Example》是一本完整的Unity遊戲建立入門書,採用項目為基礎的方法。您將介紹Unity遊戲引擎和可用於構建和自定義遊戲的工具,同時保持良好的代碼基礎以便擴展。

一旦掌握了Unity遊戲開發的基礎知識,您將開始創建2D收集遊戲和冒險遊戲,然後是3D第一人稱射擊遊戲。接下來,您將探索高級主題,例如使用機器學習創建基於AI的敵人行為,使用虛擬現實擴展第一人稱遊戲,以及在現實世界環境中開發農場模擬遊戲的增強現實。本書將幫助您通過使用最新的遊戲工具包來建立項目,獲得這些主題的實踐知識。您還將學習如何將遊戲發布到分發平台並在其生命周期內維護和支持遊戲。隨著進展,您將通過將遊戲從概念設計完成,獲得實際的知識和經驗。

通過閱讀本書,您將對如何結構化Unity項目以實現商業發行遊戲具有堅實的基礎知識。

學到的內容:
1. 使用Unity的功能構建遊戲環境和設計關卡,實現遊戲機制。
2. 探索3D遊戲創作,重點放在遊戲機制和玩家動畫上。
3. 使用面向對象的架構開發可自定義的遊戲系統。
4. 使用XR交互工具包創建MR體驗,學習如何合併虛擬和現實世界元素。
5. 通過使用傳感器和Unity的機器學習工具包ML-Agents實現高級AI交互。
6. 使用Unity LiveOps服務(如遠程配置)在遊戲中實現動態內容。

適合閱讀對象:
如果您在Unity中完成遊戲項目時遇到困難,並希望遵循最佳實踐並保持良好的代碼結構,那麼本書適合您。本書還適合有一些遊戲開發經驗的初學者遊戲開發人員和愛好者,他們希望在Unity中設計基本可玩和商業遊戲,具有核心循環、玩家動詞、簡單機制和勝利/失敗條件。要充分利用本書,需要具備Unity編輯器界面的經驗和通過創建C#腳本實現功能的能力。