Symbian OS C++ for Mobile Phones Volume 2 (Paperback)

Richard Harrison

  • 出版商: Wiley
  • 出版日期: 2004-09-17
  • 定價: $1,200
  • 售價: 3.3$399
  • 語言: 英文
  • 頁數: 462
  • 裝訂: Paperback
  • ISBN: 0470871083
  • ISBN-13: 9780470871089
  • 相關分類: C++ 程式語言






Since publication of Symbian OS C++ for Mobile Phones Vol 1, Symbian’s software engineers have considerably extended the scope and functionality of Symbian OS. Symbian OS C++ for Mobile Phones Vol 2 is your chance to boost your understanding of the advanced features in Symbian OS. This book builds on the foundations of its predecessor, covering some of the pivotal features of Symbian OS in more detail, and describes key new software features – such as the new Multimedia Framework – which are now appearing in the latest phones.

Symbian OS C++ for Mobile Phones Vol 2 describes the interaction between Symbian OS and applications, broadly following the application lifecycle. At each stage – for example, on application startup – it describes what actions take place in the operating system, what it does for the application and what it expects the application to do. The accompanying CD Rom gives you an opportunity to get to grips with Symbian OS v7.0s yourself, using an exclusive version of the newly-released TechView SDK.

Source code is available from

Symbian OS is the advanced, customizable operating system licensed by the world's leading mobile phone manufacturers. It is designed for the specific requirements of advanced 2.5G and 3G mobile phones and includes a robust multitasking kernel, integrated telephony support, communications protocols, data management, advanced graphics support, a low level graphical user interface framework and a variety of application engines.


Table of Contents:


About this book.

Innovation Through Openness.

About the Authors.


1. Symbian OS Fundamentals.

1.1 Object Creation and Destruction.

1.2 Error Handling and Cleanup.

1.3 Naming Conventions.

1.4 Descriptors.

1.5 Active Objects.

1.6 Summary.

2. Symbian OS User Interfaces.

2.1 Introduction.

2.2 The Common Framework.

2.3 The Screen Layout.

2.4 Common UI Components.

2.5 UI-specific Components.

2.6 Skins.

2.7 Handling User Input.

2.8 Summary.

3. A Running Application.

3.1 Introduction.

3.2 System Calls.

3.3 Summary.

4. Using Controls and Dialogs.

4.1 What is a Control?

4.2 Simple Controls.

4.3 Compound Controls.

4.4 Control Layout.

4.5 Handling Key and Pointer Events.

4.6 Observing a Control.

4.7 Drawing a Control.

4.8 Dialogs.

4.9 More Complex Dialogs.

4.10 Interface Class Usage in Dialogs.

4.11 Custom Controls in Dialogs.

4.12 Summary.

5. Views and the View Architecture.

5.1 Controlling Your Application with Views.

5.2 View Architecture Components.

5.3 Implementing Views.

5.4 Creating Views.

5.5 Registering Views.

5.6 Switching Between Views.

5.7 Deregistering Views.

5.8 More on Views.

5.9 View Specific Behavior on UIQ and Series 60 Platforms.

5.10 Conclusion.

5.11 Summary.

6. Files and the Filing System.

6.1 Filing System Services.

6.2 Streams.

6.3 Stores.

6.4 Using INI Files.

6.5 Resource Files and Bitmaps.

7. Multimedia Services.

7.1 The Multimedia Component Architecture.

7.2 The Multimedia Framework (MMF).

7.3 Using the MMF.

7.4 Using Audio.

7.5 Using Video.

7.6 Controller Framework API.

7.7 Using the ICL.

7.8 Using Ecam.

8. Comms and Messaging.

7.1 Introduction.

8.2 Overview of Symbian OS Comms Architecture.

8.3 Protocol Support.

8.4 MMS.

8.5 Summary.

9. Testing on Symbian OS.

9.1 Code Coverage Analysis.

9.2 Binary Compatibility Tool.

9.3 Test Driver.

9.4 Analyzing the Results.

9.5 Sampling Profiler.

9.6 Countloc Measuring Source Code Size.

9.7 Summary.

Appendix 1. Example Projects.

Appendix 2. Symbian OS System Model.

Appendix 3. Writing Good Symbian OS Code.

Appendix 4. Developer Resources.

Appendix 5. Build Process Overview.

Appendix 6. Specifications of Symbian OS Phones.