Stop Staring: Facial Modeling and Animation Done Right
Jason Osipa
- 出版商: Sybex
- 出版日期: 2003-08-01
- 售價: $1,900
- 貴賓價: 9.5 折 $1,805
- 語言: 英文
- 頁數: 352
- 裝訂: Paperback
- ISBN: 0782141293
- ISBN-13: 9780782141290
海外代購書籍(需單獨結帳)
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相關主題
商品描述
Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces.
In this extraordinary book, professional animator Jason Osipa teaches you
how to achieve realistic facial modeling and animation. Using detailed practical
examples complemented with high-quality images and a touch of humor, Osipa leads
you from design and modeling to rigging and animation. The CD and full-color
insert demonstrate techniques you can use to fine-tune your facial
animations.
Reviewed and approved by Alias|Wavefront, Stop Staring:
Facial Modeling and Animation Done Right, uses the Academy Award® winning
Maya® 3D animation and effects software as the focus for its examples, yet the
principles and techniques are described in ways that will be helpful to anyone
working on facial modeling and animation.
Mastering the
Face
Start out by getting familiar with the range of possible facial
expressions, then focus on animating and modeling the mouth, eyes and brows.
When you're ready to bring it all together, you can generate a scene from
concept to completion. Topics covered include:
- Understanding how the whole face affects expression
- Learning visimes and lip sync techniques
- Constructing a mouth and mouth keys
- Building emotion through the eyes and brows
- Building interfaces to easily connect and control your models
- Skeletal setup, weighting, and rigging
Table of Contents
Foreword
Introduction
PART I • Getting to Know the
Face
Chapter 1 • Learning the Basics of Lip Sync
Chapter 2 • What the
Eyes and Brows Tell Us
Chapter 3 • Facial Landmarking
PART II •
Animating and Modeling the Mouth
Chapter 4 • Visimes and Lip Sync
Technique
Chapter 5 • Constructing a Mouth
Chapter 6 • Mouth
Keys
PART III • Animating and Modeling the Eyes and
Brows
Chapter 7 • Building Emotion: The Basics of the Eyes
Chapter 8 •
Constructing Eyes and Brows
Chapter 9 • Eye and Brow Keys
PART IV •
Bringing it Together
Chapter 10 • Connecting the Features
Chapter 11 •
Skeletal Setup, Weighting, and Rigging
Chapter 12 • Interfaces for Your
Faces
Chapter 13 • A Shot in Production
Index