Game AI Pro 2: Collected Wisdom of Game AI Professionals

Rabin, Steven

商品描述

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI.

In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews, while intermediate to expert professional game developers will find focused, deeply technical chapters on specific topics of interest to them.

 

 

 

 

 

 

 

  • Covers a wide range of AI in games, with topics applicable to almost any game
  • Touches on most, if not all, of the topics necessary to get started in game AI
  • Provides real-life case studies of game AI in published commercial games
  • Gives in-depth, technical solutions from some of the industry's best-known games
  • Includes downloadable demos and/or source code, available at http: //www.gameaipro.com

商品描述(中文翻譯)

《Game AI Pro2: Collected Wisdom of Game AI Professionals》是一本匯集了遊戲人工智慧專業人士的前沿技巧、訣竅和技術的書籍。這些技巧來自於已發行商業遊戲的開發者以及該領域中最知名的學者。書中包含了從開發者和研究人員社區中收集到的知識、建議、寶貴經驗和洞察力,他們致力於遊戲人工智慧。

在這本書中,47位專家開發者和研究人員匯集了他們在遊戲人工智慧方面的最新進展,以及對已在過去幾年最成功商業遊戲中使用的技術的改進。本書提供了一個工具箱,其中包含了可以應用於許多常見和不太常見情況的成熟技術。本書的寫作旨在讓廣大讀者都能理解。初學者可以找到遊戲人工智慧技術的良好概述和一些全面的總結,而中級到專業的遊戲開發人員則可以找到針對他們感興趣的特定主題的專注、深入的技術章節。

本書涵蓋了遊戲中各種人工智慧的領域,其中的主題適用於幾乎任何遊戲。它涉及到開始進行遊戲人工智慧所需的大部分,如果不是全部的主題。書中還提供了已發行商業遊戲中遊戲人工智慧的真實案例研究,以及來自業界最知名遊戲的深入技術解決方案。此外,書中還提供了可下載的演示和/或源代碼,可在http://www.gameaipro.com上獲取。

作者簡介

Steve Rabin has been a key figure in the game AI community for over a decade and is currently a principal software engineer at Nintendo of America. After initially working as an AI engineer at several Seattle start-ups, he managed and edited seven game AI books in the Game AI Pro series and the AI Game Programming Wisdom series. He also edited the book Introduction to Game Development and has over two dozen articles published in the Game Programming Gems series. He has been an invited keynote speaker at several AI conferences, founded the AI Game Programmers Guild in 2008, and founded the Game Developers Conference (GDC) AI Summit, where he has been a summit adviser since 2009. Steve is a principal lecturer at the DigiPen Institute of Technology, where he has taught game AI since 2006. He earned a BSc in computer engineering and an MS in computer science, both from the University of Washington.

作者簡介(中文翻譯)

Steve Rabin在遊戲AI社群中已經是一個重要的人物超過十年,目前是任天堂美國的首席軟體工程師。起初在幾家西雅圖初創公司擔任AI工程師後,他管理並編輯了Game AI Pro系列和AI Game Programming Wisdom系列的七本遊戲AI書籍。他還編輯了《遊戲開發入門》一書,並在Game Programming Gems系列中發表了超過二十篇文章。他曾應邀在多個AI會議上發表主題演講,於2008年創辦了AI Game Programmers Guild,並創辦了遊戲開發者大會(GDC)AI峰會,自2009年以來一直擔任峰會顧問。Steve是DigiPen技術學院的主要講師,自2006年以來一直教授遊戲AI。他在華盛頓大學獲得了計算機工程學士學位和計算機科學碩士學位。