Pro Unity Game Development with C# (Paperback)

Alan Thorn

  • 出版商: Apress
  • 出版日期: 2014-05-21
  • 定價: $2,280
  • 售價: 9.5$2,166
  • 貴賓價: 9.0$2,052
  • 語言: 英文
  • 頁數: 348
  • 裝訂: Paperback
  • ISBN: 1430267461
  • ISBN-13: 9781430267461
  • 相關分類: C#遊戲引擎 Game-engine
  • 立即出貨 (庫存=1)

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商品描述

In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need.

Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more.

You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming.

By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games.

If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.

What you’ll learn

  • How to plan your game in terms of C# and classes
  • How to import assets from Blender and Maya, including C# automation processes
  • How to handle events and notifications using a C# event notification system
  • How to create intelligent enemies and collectible weapons
  • How to build a cross-platform controller as well as how to write platform-specific code
  • How to develop a resolution-independent graphical user interface

Who this book is for

 If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you. Unity developers looking to improve their C# workflow and effectiveness, including game development students and professionals, indie developers, artists, designers, and those employed at game development studios.

Table of Contents

1. Outlining the Game Structure in Terms of C#

2. Optimizing Import Workflows and Import Settings

3: The Game Loop and Developiong a Custom Event-Handling System

4. Building a Cross-Platform Controller

5. Enemies, NPCs, and Artificial Intelligence

6. Custom Weapons: Targeting, Feedback, and More

7. Modifying Game Behavior with Power-ups and Collections

8. The Graphical User Interface and Resolution Independence

9. Persistent Data and Save Game States

10. Final Touches: Polishing and Play-testing

商品描述(中文翻譯)

在《Pro Unity Game Development with C#》一書中,作者Alan Thorn(也是《Learn Unity for 2D Game Development》的作者和經驗豐富的遊戲開發者)將帶領讀者進入使用C#開發Unity跨平台第一人稱射擊遊戲的完整工作流程。C#是經驗豐富的Unity開發者中最受歡迎的程式語言,幫助他們充分利用Unity所提供的功能。如果你已經在使用C#和Unity,並且想要成為經驗豐富的專業級遊戲開發者,這本書就是你所需要的。

無論你是學生、獨立開發者還是資深遊戲開發專業人士,你都會在書中找到有用的C#示例,教你如何建立智能敵人、創建事件系統和GUI、開發保存遊戲狀態等等。

你將理解並應用強大的編程概念,如單例類、基於組件的設計、解析度獨立性、委派和事件驅動編程。

通過閱讀本書,你將能夠使用Unity開發一個完整的第一人稱射擊遊戲。此外,你還將掌握部署自己的專業級C#遊戲所需的知識和技巧。

如果你已經了解一些C#,並且想要提高你的Unity技能,這本書正是適合你的選擇。

你將學到以下內容:
- 如何以C#和類別來規劃遊戲
- 如何從Blender和Maya導入資源,包括C#自動化流程
- 如何使用C#事件通知系統處理事件和通知
- 如何創建智能敵人和可收集武器
- 如何建立跨平台控制器以及如何編寫特定平台的代碼
- 如何開發解析度獨立的圖形使用者界面

本書適合對C#有一定了解並希望提高Unity技能的讀者,包括希望改進C#工作流程和效率的Unity開發者、遊戲開發學生和專業人士、獨立開發者、藝術家、設計師以及在遊戲開發工作室工作的人員。

目錄:
1. 以C#概念概述遊戲結構
2. 優化導入工作流程和導入設定
3. 遊戲循環和開發自定義事件處理系統
4. 建立跨平台控制器
5. 敵人、NPC和人工智能
6. 自定義武器:瞄準、反饋等
7. 使用強化道具和收集品修改遊戲行為
8. 圖形使用者界面和解析度獨立性
9. 持久數據和保存遊戲狀態
10. 最後的修飾:優化和測試遊戲