Unity 2018 By Example - Second Edition

Alan Thorn

  • 出版商: Packt Publishing
  • 出版日期: 2018-07-30
  • 定價: $1,520
  • 售價: 6.0$912
  • 語言: 英文
  • 頁數: 484
  • 裝訂: Paperback
  • ISBN: 178839870X
  • ISBN-13: 9781788398701
  • 相關分類: 遊戲引擎 Game-engine
  • 立即出貨(限量) (庫存=1)

商品描述

Develop efficient and professional level games by learning Unity 2017

Key Features

  • Build four different types of game with Unity 2017
  • Clear and concise instructions to build great games from the most popular genres
  • Build immersive virtual reality experiences with the new features introduced in Unity 2017

Book Description

Unity is the most exciting and popular game's engine Within game industry. With it's 2017 release Unity has become the primary source of game development as well as virtual reality content throughout the world.

In this book, you'll learn how to use Unity by making amazing games from popular genres; from Action shooter to a mindbending Puzzle game, from Adventure to a VR game.

Even if you have no previous experience of Unity, this book will help you understand the toolset in depth.

You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. Finally, you'll create a VR game with the new toolsets introduced by Unity which aids in developing immersive virtual reality experiences.

Clearly written and accessible, this book presents you with step-by-step tutorials for making four great games in Unity 2017 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation for making games with Unity 2017.

What you will learn

  • Understand core Unity concepts, such as game objects, components, and scenes
  • Learn level design techniques for building immersive and interesting worlds
  • Learn to make functional games with C# scripting
  • Use the toolset creatively to build games of different themes and styles
  • Learn to handle player controls and input functionality
  • Dive into the process of working with terrains and world-creation tools
  • Import custom content into Unity from third-party tools, such as Maya and Blender
  • Get to grips with making both 2D and 3D games

Who This Book Is For

For this book, you don't need to have any previous experience with Unity; you will cover all the basics about game development with Unity. You will need to have some basic knowledge of C#.

商品描述(中文翻譯)

透過學習 Unity 2017,開發高效率且專業的遊戲

主要特點


  • 使用 Unity 2017 建立四種不同類型的遊戲

  • 清晰簡明的指示,教你建立最受歡迎的遊戲類型

  • 利用 Unity 2017 中引入的新功能,建立沉浸式的虛擬實境體驗

書籍描述

Unity 是遊戲業界最令人興奮且受歡迎的遊戲引擎。隨著 2017 年的發布,Unity 已成為全球遊戲開發和虛擬實境內容的主要來源。

在這本書中,你將學習如何使用 Unity 創建各種受歡迎的遊戲類型,從動作射擊遊戲到令人腦洞大開的益智遊戲,從冒險遊戲到虛擬實境遊戲。

即使你之前沒有使用過 Unity 的經驗,這本書也將幫助你深入了解工具集。

你將學習如何創建一個時間關鍵的收集遊戲、一個雙搖桿太空射擊遊戲、一個平台遊戲和一個充滿智能敵人的動作遊戲。最後,你將使用 Unity 引入的新工具集創建一個虛擬實境遊戲,以開發沉浸式的虛擬實境體驗。

這本書以清晰易懂的方式呈現,提供了逐步教學,教你在 Unity 2017 中製作四款精彩遊戲,並解釋了所有基本概念。從基礎開始,逐漸達到中級水平,這本書將幫助你建立在 Unity 2017 中製作遊戲的堅實基礎。

你將學到什麼


  • 了解 Unity 的核心概念,如遊戲物件、元件和場景

  • 學習建立沉浸且有趣的遊戲世界的關卡設計技巧

  • 使用 C# 腳本製作功能性遊戲

  • 創造性地使用工具集,建立不同主題和風格的遊戲

  • 學習處理玩家控制和輸入功能

  • 深入了解與地形和世界創建工具的操作過程

  • 從第三方工具(如 Maya 和 Blender)導入自定義內容到 Unity

  • 掌握製作 2D 和 3D 遊戲的技巧

適合閱讀對象

閱讀本書時,你不需要有任何 Unity 的經驗;本書將涵蓋 Unity 遊戲開發的所有基礎知識。你需要具備一些 C# 的基本知識。