Unity 5.x By Example
暫譯: Unity 5.x 實例解析
Alan Thorn
- 出版商: Packt Publishing
- 出版日期: 2016-03-25
- 售價: $2,200
- 貴賓價: 9.5 折 $2,090
- 語言: 英文
- 頁數: 402
- 裝訂: Paperback
- ISBN: 1785888382
- ISBN-13: 9781785888380
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相關分類:
遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
相關主題
商品描述
Key Features
- The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x
- Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide
- Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book
Book Description
Unity is an exciting and popular engine in the game industry. Throughout this book, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.
Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
What you will learn
- Understand core Unity concepts, such as game objects, components, and scenes
- Learn level design techniques for building immersive and interesting worlds
- Learn to make functional games with C# scripting
- Use the toolset creatively to build games of different themes and styles
- Learn to handle player controls and input functionality
- Dive into the process of working with terrains and world-creation tools
- Import custom content into Unity from third-party tools, such as Maya and Blender
- Get to grips with making both 2D and 3D games
About the Author
Alan Thorn is an award-winning author, mathematician, and independent video game developer based in London, UK. He is the founder of the game development studio, Wax Lyrical Games, and the creator of the critically acclaimed PC adventure game, Baron Wittard: Nemesis of Ragnarok. Alan works freelance for some of the world's largest entertainment corporations. He has lectured on game development at some of the most prestigious institutions in Europe and written nine books on games programming, including the highly popular Teach Yourself Games Programming, Game Engine Design and Implementation, and UDK Game Development. Some of Alan's other interests include computing, mathematics, graphics, and philosophy. More information about his company, Wax Lyrical Games, can be found at http://www.waxlyricalgames.com/.
Table of Contents
- The Coin Collection Game – Part 1
- Project A – the Collection Game Continued
- Project B – the Space Shooter
- Continuing the Space Shooter
- Project C – a 2D Adventure
- Continuing the 2D Adventure
- Project D – Intelligent Enemies
- Continuing with Intelligent Enemies
商品描述(中文翻譯)
關鍵特點
- 本書是關於 Unity 5.x 的最新資源,全面討論 Unity 5.x 的所有新功能
- 透過這本充滿實用內容的指南,了解 Unity5 遊戲開發的核心概念
- 提升您現有的遊戲開發技能,並利用本書中的優秀範例創建出精彩的遊戲
書籍描述
Unity 是遊戲產業中一個令人興奮且受歡迎的引擎。在本書中,您將通過製作四個有趣的遊戲專案來學習如何使用 Unity,這些專案包括射擊遊戲、平台遊戲、探索遊戲和冒險遊戲。
《Unity 5 實例學習》是一本易於跟隨的指南,旨在通過實際的遊戲專案逐步快速學習如何使用 Unity。即使您沒有 Unity 的先前經驗,本書也將幫助您深入了解這個工具集。您將學會如何創建一個時間敏感的收集遊戲、一個雙搖桿的太空射擊遊戲、一個平台遊戲,以及一個擁有智能敵人的動作遊戲。本書將以清晰易懂的語言為您提供逐步的教程,幫助您在 Unity 5 中製作四個有趣的遊戲,並在過程中解釋所有基本概念。本書從基礎開始,逐步提升至中級水平,將幫助您在使用 Unity 5 製作遊戲方面建立堅實的基礎。
您將學到的內容
- 理解核心 Unity 概念,如遊戲物件、組件和場景
- 學習關於構建沉浸式和有趣世界的關卡設計技術
- 學習使用 C# 腳本製作功能性遊戲
- 創意地使用工具集來構建不同主題和風格的遊戲
- 學習處理玩家控制和輸入功能
- 深入了解與地形和世界創建工具的工作過程
- 從第三方工具(如 Maya 和 Blender)將自定義內容導入 Unity
- 掌握製作 2D 和 3D 遊戲的技巧
關於作者
**Alan Thorn** 是一位獲獎的作者、數學家和獨立遊戲開發者,居住在英國倫敦。他是遊戲開發工作室 Wax Lyrical Games 的創始人,也是備受好評的 PC 冒險遊戲《Baron Wittard: Nemesis of Ragnarok》的創作者。Alan 為一些全球最大的娛樂公司擔任自由工作者。他曾在歐洲一些最負盛名的機構講授遊戲開發,並撰寫了九本有關遊戲編程的書籍,包括廣受歡迎的《Teach Yourself Games Programming》、《Game Engine Design and Implementation》和《UDK Game Development》。Alan 的其他興趣包括計算機、數學、圖形學和哲學。更多有關他公司 Wax Lyrical Games 的資訊,請訪問 http://www.waxlyricalgames.com/。
目錄
1. 硬幣收集遊戲 – 第 1 部分
2. 專案 A – 硬幣收集遊戲續篇
3. 專案 B – 太空射擊遊戲
4. 繼續太空射擊遊戲
5. 專案 C – 2D 冒險
6. 繼續 2D 冒險
7. 專案 D – 智能敵人
8. 繼續智能敵人