GPU Pro 3: Advanced Rendering Techniques (Hardcover)
Wolfgang Engel
- 出版商: A K Peters
- 出版日期: 2012-02-28
- 售價: $4,500
- 貴賓價: 9.5 折 $4,275
- 語言: 英文
- 頁數: 408
- 裝訂: Hardcover
- ISBN: 1439887829
- ISBN-13: 9781439887820
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相關分類:
GPU
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商品描述
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.
Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU.
Sample programs and source code to accompany some of the chapters are available at http://www.akpeters.com/gpupro
商品描述(中文翻譯)
《GPU Pro 3》是GPU Pro系列書籍的第三卷,提供了實用的技巧和技術,適用於初學者和經驗豐富的遊戲和圖形程式設計師。
本書由Wolfgang Engel、Christopher Oat、Carsten Dachsbacher、Wessam Bahnassi和Sebastien St-Laurent擔任編輯,再次匯集了一系列先進的GPU編程技術。《GPU Pro 3:高級渲染技術》由50多位專家貢獻,涵蓋了經過實戰驗證的有趣幾何形狀、逼真著色、實時全局照明和高質量陰影的技巧,以優化3D引擎並充分利用GPGPU的先進功能。
本書附有一些章節的示例程序和源代碼,可在http://www.akpeters.com/gpupro上獲取。