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商品描述
Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.
In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.
What You Will Learn
- Use GameMaker: Studio and GameMaker Language (GML) to create games
- Work with GML variables, conditionals, drawing, keyport I/O, objects, and events
- Create GML sprites, health/lives, alarms, collisions, and rooms
- Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects<
- Include GML random and AI movements in your game
- Use GML loops, arrays, ds_lists, paths, and scripts
Who This Book Is For
Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.
商品描述(中文翻譯)
獲得使用 GameMaker: Studio 及其 GML 程式語言創建有趣且引人入勝的遊戲所需的技能。在這本全彩書籍中,您將學習 24 個在創建任何遊戲時都很重要的實用程式設計元素。每個部分都包括對新程式設計元素的介紹、一些範例、一份工作表以及迷你專案,讓您能夠測試您的新知識。在完成所有元素後,您將在一款經典街機風格的遊戲中實踐所學。
在《實用 GameMaker: Studio》中,您將在指導下創建一款功能齊全的遊戲,並且是全彩的。在每個部分之後,您將看到如何將所學應用於最終遊戲,並發現其他可嘗試的專案。這些迷你專案包括一個單獨的計分指南,以及每個專案的工作範例,這對於在教育環境中使用本書非常有用。同樣,本書還包含多個作業,您可以將其納入課堂的相關課程中。
您將學到的內容:
- 使用 GameMaker: Studio 和 GameMaker Language (GML) 創建遊戲
- 使用 GML 變數、條件語句、繪圖、鍵盤 I/O、物件和事件
- 創建 GML 精靈、生命值、警報、碰撞和房間
- 使用 GML 背景、聲音和音樂、啟動畫面和菜單以及效果來改善您的遊戲
- 在遊戲中包含 GML 隨機和 AI 移動
- 使用 GML 迴圈、陣列、ds_lists、路徑和腳本
本書適合對象:
有經驗的遊戲開發者,對 GameMaker 新手或至少有一些先前接觸或經驗的 GameMaker: Studio 使用者,但對 GML 是新手。