Game Developer's Market Guide
暫譯: 遊戲開發者市場指南
Bob Bates
- 出版商: Premier Press
- 出版日期: 2003-09-01
- 定價: $1,320
- 售價: 2.3 折 $299
- 語言: 英文
- 頁數: 736
- 裝訂: Paperback
- ISBN: 1592001041
- ISBN-13: 9781592001040
-
相關分類:
行銷/網路行銷 Marketing、遊戲設計 Game-design
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相關主題
商品描述
Summary
Designed to prepare the game developer to hit the market running, this book is the ultimate guide for any developer aspiring to enter this sophisticated industry. Readers can find everything they need here including: ?Listings to determine which publisher is most appropriate for their type of work. ?Contacts in the industry. ?Game recruiters who represented other developers of similar games. This title helps the game developer keep on top of the ins and outs of the industry, from how to market their idea and approach publishers, to how to retain the best rights for their game. In a growing and competitive industry, its important to know what trends are affecting which gaming industries, and what the pros anticipate will be hot in the upcoming year. This book will provide the reader with the knowledge they need to come out on top!
Table of Contents
- Section I: Articles About The Industry
- Chapter 1: The Business Side, by Bob Bates
- Chapter 2: Breaking In, by Marc Mencher and Olivia Crosby
- Chapter 3: Getting a Job in the Game Industry, by Kenn Hoekstra
- Chapter 4: That First Assignment: How We Did It, by Jason Schreiber
- Chapter 5: Before You Go Freelance, by Noah Falstein
- Chapter 6: The Freelancing Life, by Fran蔞is Dominic Laram嶪
- Chapter 7: The Pros and Cons of Using an Agent, by Steve Meretzky
- Chapter 8: Working with a Recruiter, by Marc Mencher
- Chapter 9: The Game Developers Bookshelf, by Dave Astle
- Chapter 10: The International Game Developers Association, by Jason Della Rocca
- Chapter 11: IGDA Curriculum Framework: The Study of Games and Game Development, by Jason Della Rocca
- Chapter 12: Your Design in Computer Game History, by Johnny Lee Wilson
- Chapter 13: Understanding and Negotiating Contracts, by Ashley Salisbury
- Chapter 14: Intellectual Property Law, by Ashley Salisbury
Section II: The Companies
Publishers
Developers
Independent 3rd Party Developers
2nd Party Developers
Contractors
Distributors
Game Recruiters and Agents
Schools
Industry Events
Section III: Resources
Organizations of Interest
Websites and Magazines of Interest
商品描述(中文翻譯)
摘要
本書旨在幫助遊戲開發者迅速進入市場,是任何希望進入這個複雜行業的開發者的終極指南。讀者可以在這裡找到所需的一切,包括:?判斷哪個出版商最適合他們的工作類型的名單。?行業內的聯絡人。?代表其他類似遊戲開發者的遊戲招聘人員。本書幫助遊戲開發者掌握行業的各種細節,從如何推銷他們的想法和接觸出版商,到如何保留他們遊戲的最佳權利。在這個不斷增長且競爭激烈的行業中,了解哪些趨勢影響著哪些遊戲行業,以及專業人士預測未來一年哪些將會熱門是非常重要的。本書將為讀者提供他們所需的知識,幫助他們脫穎而出!
目錄
第一部分:行業文章
第1章:商業面,作者:Bob Bates
第2章:如何進入,作者:Marc Mencher 和 Olivia Crosby
第3章:在遊戲行業找工作的技巧,作者:Kenn Hoekstra
第4章:第一次任務:我們是如何做到的,作者:Jason Schreiber
第5章:在你成為自由職業者之前,作者:Noah Falstein
第6章:自由職業的生活,作者:François Dominic Laramée
第7章:使用代理的利弊,作者:Steve Meretzky
第8章:與招聘人員合作,作者:Marc Mencher
第9章:遊戲開發者的書架,作者:Dave Astle
第10章:國際遊戲開發者協會,作者:Jason Della Rocca
第11章:IGDA 課程框架:遊戲與遊戲開發的研究,作者:Jason Della Rocca
第12章:你在電腦遊戲歷史中的設計,作者:Johnny Lee Wilson
第13章:理解和談判合約,作者:Ashley Salisbury
第14章:智慧財產權法,作者:Ashley Salisbury
第二部分:公司
出版商
開發者
獨立第三方開發者
第二方開發者
承包商
分銷商
遊戲招聘人員和代理
學校
行業活動
第三部分:資源
相關組織
相關網站和雜誌