Blueprints Visual Scripting for Unreal Engine - Second Edition

Romero, Marcos, Sewell, Brenden

  • 出版商: Packt Publishing
  • 出版日期: 2019-08-23
  • 定價: $1,360
  • 售價: 6.0$816
  • 語言: 英文
  • 頁數: 380
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1789347068
  • ISBN-13: 9781789347067
  • 相關分類: Unreal
  • 相關翻譯: Unreal Engine 4 藍圖可視化編程 (簡中版)
  • 立即出貨 (庫存=1)

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商品描述

Learn
  • Understand programming concepts in Blueprints
  • Create prototypes and iterate new game mechanics rapidly
  • Build user interface elements and interactive menus
  • Use advanced Blueprint nodes to manage the complexity of a game
  • Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph
  • Get to grips with object-oriented programming (OOP) concepts and explore the Gameplay Framework
  • Learn Virtual Reality development with UE Blueprint
About

Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.

This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you’ll learn how to build a basic VR game.

By the end of this book, you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.

Features
  • Design a fully functional game in UE4 without writing a single line of code
  • Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligence
  • Deploy your game on multiple platforms and share it with the world

商品描述(中文翻譯)



學習


  • 理解藍圖中的程式設計概念

  • 快速創建原型並迭代新的遊戲機制

  • 建立使用者介面元素和互動式選單

  • 使用高級藍圖節點來管理遊戲的複雜性

  • 探索藍圖編輯器的所有功能,如元件標籤、視口和事件圖

  • 瞭解物件導向程式設計(OOP)概念並探索遊戲框架

  • 使用UE藍圖學習虛擬實境開發





關於

藍圖是虛幻引擎中的視覺化腳本系統,使程式設計師能夠創建基礎系統並由設計師擴展。

本書幫助您探索藍圖編輯器的所有功能,並指導您使用變數、巨集和函數。您還將學習物件導向程式設計(OOP)並瞭解遊戲框架。此外,您還將學習藍圖通訊,允許一個藍圖從另一個藍圖中訪問信息。後面的章節將重點介紹使用逐步方法構建一個完全功能的遊戲。您將從基本的第一人稱射擊(FPS)模板開始,每個章節都將在原型的基礎上構建出越來越複雜和強大的遊戲體驗。然後,您將從創建基本的射擊機制進一步發展到更複雜的系統,如使用者介面元素和智能敵人行為。使用藍圖開發的技能也可以應用於其他遊戲類型。在結尾的章節中,本書演示了如何使用數組、映射、枚舉和向量操作。最後,您將學習如何構建基本的虛擬實境遊戲。

通過閱讀本書,您將學習如何構建一個完全功能的遊戲,並具備開發一個娛樂性體驗所需的技能。





特點


  • 在UE4中設計一個完全功能的遊戲,無需編寫任何代碼

  • 實現視覺化腳本以開發遊戲機制、使用者介面、視覺效果、虛擬實境和人工智能

  • 在多個平台上部署遊戲並與世界分享