Game Development with Unity for .NET Developers: The ultimate guide to creating games with Unity and Microsoft Game Stack
暫譯: .NET 開發者的 Unity 遊戲開發:使用 Unity 和 Microsoft Game Stack 創建遊戲的終極指南

Chen, Jiadong

  • 出版商: Packt Publishing
  • 出版日期: 2022-05-27
  • 售價: $2,210
  • 貴賓價: 9.5$2,100
  • 語言: 英文
  • 頁數: 584
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1801078076
  • ISBN-13: 9781801078078
  • 相關分類: .NET遊戲引擎 Game-engine
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development

Key Features

- Discover solutions to common problems faced by .NET developers while creating games in Unity
- Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games
- Understand how to program with C# code using Unity's built-in modules and add engaging effects

Book Description

Understand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.

You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.

By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.

What you will learn

- Get to grips with using the Unity Editor
- Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio
- Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline
- Write high-performance multithreaded code with the latest DOTS in Unity
- Discover the Azure PlayFab Client library for C# in Unity
- Understand how the asset management and serialization system within Unity really works
- Explore some of the most commonly used profiler tools in Unity development

Who this book is for

The book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.

商品描述(中文翻譯)

在專家的指導下,快速上手 Unity,解決 Unity 開發中遇到的性能問題

主要特點

- 發現 .NET 開發者在 Unity 中創建遊戲時常見問題的解決方案

- 探索提示、技巧、最佳實踐和高級 Unity 編碼技術,以創建令人印象深刻的遊戲

- 理解如何使用 Unity 的內建模組和 C# 代碼編程,並添加引人入勝的效果

書籍描述

了解為什麼 Unity 是全球使用最廣泛的即時 3D 開發平台,並探索其強大的功能以創建 3D 和 2D 遊戲,以及 Unity 遊戲引擎和 Microsoft Game Dev,包括 Microsoft Azure Cloud 和 Microsoft Azure PlayFab 服務,以創建遊戲。

您將首先熟悉 Unity 編輯器和 C# 的基本 Unity 腳本編程概念。接著,您將學習如何使用 C# 代碼與 Unity 的內建模組(如 UI、動畫、物理、視頻和音頻)進行互動,並理解如何使用 Unity 和 C# 開發遊戲。隨著章節的進展,您將涵蓋高級主題,例如計算機圖形學中的數學,以及如何使用新的可腳本化渲染管線在 Unity 中創建自定義渲染管線,同時優化 Unity 的性能。在此過程中,您將接觸到 Microsoft Game Dev、Azure 服務和 Azure PlayFab,並使用 Unity3D PlayFab SDK 訪問 PlayFab API。

在這本 Unity 書籍結束時,您將熟悉 Unity 引擎,並準備開發自己的遊戲,同時解決在開發過程中可能遇到的性能問題。

您將學到什麼

- 熟悉使用 Unity 編輯器

- 使用 C# 腳本與 Unity 的內建模組(如 UI、動畫、物理、視頻和音頻)進行互動

- 使用最新的可腳本化渲染管線在 Unity 引擎中創建自定義渲染管線

- 使用 Unity 中最新的 DOTS 編寫高性能的多執行緒代碼

- 探索 Unity 中 C# 的 Azure PlayFab 客戶端庫

- 理解 Unity 中資產管理和序列化系統的實際運作方式

- 探索 Unity 開發中一些最常用的性能分析工具

本書適合誰

本書適合具有中級 .NET 和 C# 編程經驗的開發者,對學習使用 Unity 進行遊戲開發感興趣。假設讀者具備基本的 C# 編程經驗。

目錄大綱

1. Hello Unity
2. Scripting Concepts in Unity
3. Developing UI with the Unity UI System
4. Creating Animations with the Unity Animation System
5. Working with the Unity Physics System
6. Integrating Audio and Video in a Unity Project
7. Understanding the Mathematics of Computer Graphics in Unity
8. The Scriptable Render Pipeline in Unity
9. Using Data-Oriented Technology Stack in Unity
10. Serialization System and Assets Management In Unity and Azure
11. Working with Microsoft Game Dev, Azure Cloud, PlayFab and Unity

目錄大綱(中文翻譯)

1. Hello Unity

2. Scripting Concepts in Unity

3. Developing UI with the Unity UI System

4. Creating Animations with the Unity Animation System

5. Working with the Unity Physics System

6. Integrating Audio and Video in a Unity Project

7. Understanding the Mathematics of Computer Graphics in Unity

8. The Scriptable Render Pipeline in Unity

9. Using Data-Oriented Technology Stack in Unity

10. Serialization System and Assets Management In Unity and Azure

11. Working with Microsoft Game Dev, Azure Cloud, PlayFab and Unity