Unity Certified Programmer: Exam Guide: Expert tips and techniques to pass the Unity certification exam at the first attempt
暫譯: Unity 認證程式設計師:考試指南:通過 Unity 認證考試的專家技巧與技巧

Philip Walker

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商品描述

A practical guide to Unity game scripting using C#, backed with practice tests, exam tips, and easy-to-follow examples to help you better prepare for the exam and become a pro in Unity programming

Key Features

  • Discover the essentials of game scripting with Unity and C# to customize every aspect of your game
  • Overcome challenges in Unity game development using effective techniques and easy solutions
  • Pass the Unity certification exam with the help of mock tests, exam tips, and self-assessment questions

Book Description

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community.

This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging.

By the end of this book, you'll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.

What you will learn

  • Discover techniques for writing modular, readable, and reusable scripts in Unity
  • Implement and configure objects, physics, controls, and movements for your game projects
  • Understand 2D and 3D animation and write scripts that interact with Unity's Rendering API
  • Explore Unity APIs for adding lighting, materials, and texture to your apps
  • Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more
  • Delve into SOLID principles for writing clean and maintainable Unity applications

Who this book is for

The book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in the game or related industry. Basic knowledge of C# programming and Unity engine is required.

商品描述(中文翻譯)

**一本實用的 Unity 遊戲腳本編寫指南,使用 C#,附有練習測驗、考試技巧和易於遵循的範例,幫助您更好地準備考試,成為 Unity 編程的專家**

#### 主要特點

- 探索使用 Unity 和 C# 進行遊戲腳本編寫的基本要素,以自訂遊戲的每個方面
- 使用有效的技術和簡單的解決方案克服 Unity 遊戲開發中的挑戰
- 通過模擬測驗、考試技巧和自我評估問題,通過 Unity 認證考試

#### 書籍描述

Unity 認證程序是一個由 Unity 提供的全球認證計劃,適合任何希望成為專業 Unity 開發者的人士。官方的 Unity 程序員考試不僅會驗證您的 Unity 知識和技能,還能讓您成為 Unity 社群的一部分。

本學習指南將從增強您對 C# 編程的理解開始,並帶您下載和安裝 Unity 的過程。您將了解 Unity 的運作方式,並掌握 Unity 考試的核心目標。隨著學習的深入,您將通過創建一個有趣的橫向捲軸射擊遊戲來提升您的技能,該遊戲可以在 Unity 編輯器或任何近期的 Android 移動設備上運行。本書將通過自我評估問題來測試您的知識,並幫助您通過使用 Unity 工具(如 Animator、粒子效果、燈光、UI/UX、可腳本化物件和除錯)將技能提升到更高的水平。

在本書結束時,您將對 Unity 中的不同工具有扎實的理解,並了解如何充分利用其工具集來創建令人印象深刻的 Unity 應用程式。

#### 您將學到什麼

- 探索在 Unity 中編寫模組化、可讀和可重用腳本的技術
- 實現和配置物件、物理、控制和運動以用於您的遊戲項目
- 理解 2D 和 3D 動畫,並編寫與 Unity 的渲染 API 互動的腳本
- 探索 Unity API,以為您的應用程式添加燈光、材質和紋理
- 編寫 Unity 腳本以構建菜單系統、UI 導航、應用程式設置等的介面
- 深入了解 SOLID 原則,以編寫乾淨且可維護的 Unity 應用程式

#### 本書適合誰

本書適合遊戲開發者、軟體開發者、行動應用開發者和希望在遊戲或相關行業中進步的 Unity 開發者。需要具備基本的 C# 編程和 Unity 引擎知識。

目錄大綱

  1. Setting Up and Structuring Our Project
  2. Adding and Manipulating Objects
  3. Managing Scripts and Taking a Mock Test
  4. Applying Art, Animation, and Particles
  5. Creating a Shop Scene for Our Game
  6. Purchasing In-Game Items and Advertisement
  7. Creating a Game Loop and Mock Test
  8. Adding Custom Fonts and UI
  9. Creating a 2D Shop Interface and In-Game HUD
  10. Pausing the Game, Altering Sound, and a Mock Test
  11. Storing Data and Audio Mixer
  12. NavMesh, Timeline, and a Mock Test
  13. Effects, Testing, Performance, and Alt Controls
  14. Full Unity Programmer Mock Exam

目錄大綱(中文翻譯)


  1. Setting Up and Structuring Our Project

  2. Adding and Manipulating Objects

  3. Managing Scripts and Taking a Mock Test

  4. Applying Art, Animation, and Particles

  5. Creating a Shop Scene for Our Game

  6. Purchasing In-Game Items and Advertisement

  7. Creating a Game Loop and Mock Test

  8. Adding Custom Fonts and UI

  9. Creating a 2D Shop Interface and In-Game HUD

  10. Pausing the Game, Altering Sound, and a Mock Test

  11. Storing Data and Audio Mixer

  12. NavMesh, Timeline, and a Mock Test

  13. Effects, Testing, Performance, and Alt Controls

  14. Full Unity Programmer Mock Exam