Procedural 3D Modeling Using Geometry Nodes in Blender: Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow (Paperback)
暫譯: 使用 Blender 的幾何節點進行程序性 3D 建模:探索幾何節點的專業應用並發展基於節點的創意工作流程
Lens, Siemen
- 出版商: Packt Publishing
- 出版日期: 2023-03-17
- 售價: $1,860
- 貴賓價: 9.5 折 $1,767
- 語言: 英文
- 頁數: 282
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1804612553
- ISBN-13: 9781804612552
-
相關分類:
3D建模 3D-modeling
海外代購書籍(需單獨結帳)
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相關主題
商品描述
An easy-to-follow, illustrated guide to learning the geometry nodes editor and various other facets of geometry nodes through simple exercises that progress to more challenging projects
Key Features
• Develop a creative mathematical thinking of the modeling workflow
• Understand how Blender and geometry nodes store and manage the data that you are handling
• Learn different scatter methods and how to use them
Book Description
For anyone working in the computer graphics industry, understanding how to use Blender's new geometry nodes tools to manipulate and generate 3D geometry in a node-based workflow is an essential skill. In this book, you'll learn how to use the basic and intermediate features of geometry nodes that are a crucial part of your Blender roadmap.
You'll start by understanding the different node inputs and outputs followed by the basic nodes you'll need throughout your geometry nodes projects. The book will show you how the node system works and enable you to put your newfound knowledge to use through exercises that involve modifying curves, meshes, and more. You'll work on a range of interesting projects such as creating a procedural plant, where you'll use nodes to generate the intricate details and variations of a plant in a procedural manner, and a spiderweb generator to refine your skills of cleaning up a node tree. Finally, you'll build a procedural LED panel using geometry nodes to generate the look of an LED panel.
By the end of this book, you'll be able to overcome any geometry node issue confidently and make complicated geometry node trees exactly how you need them.
What you will learn
• Discover the different node inputs and outputs that geometry nodes have to offer
• Get the hang of the flow of the geometry node system
• Understand the common nodes you'll be using along with their functions in the geometry node editor
• Modify basic mesh primitives using the node system inside Blender
• Scatter and modify objects aligned onto a curve
• Become familiar with the more advanced nodes in the geometry nodes system
• Link geometry and material nodes editors using named attributes
• Implement your new-found knowledge of nodes in real-world projects
Who this book is for
If you are a CG Artist or follow modeling careers like that of an environment artist or even a CG generalist in the cinematography industry and you are looking to get into learning a node-based modeling workflow using Geometry Nodes in Blender, this is the perfect book for you. You will need a basic knowledge of the fundamentals of Blender, for example, knowing the specific workflow of material nodes and being able to apply this knowledge to your projects. To get the most out of this book, you should have a basic understanding of Blender's shortcut system and some modeling experience.
商品描述(中文翻譯)
一本易於理解的插圖指南,透過簡單的練習學習幾何節點編輯器及幾何節點的各種其他面向,並逐步進入更具挑戰性的專案。
主要特點
• 培養創造性的數學思維以進行建模工作流程
• 了解 Blender 和幾何節點如何儲存和管理您所處理的數據
• 學習不同的散佈方法及其使用方式
書籍描述
對於任何在計算機圖形行業工作的人來說,了解如何使用 Blender 的新幾何節點工具在基於節點的工作流程中操作和生成 3D 幾何體是一項基本技能。在本書中,您將學習如何使用幾何節點的基本和中級功能,這些功能是您 Blender 路線圖中至關重要的一部分。
您將首先了解不同的節點輸入和輸出,然後是您在幾何節點專案中需要的基本節點。本書將向您展示節點系統的運作方式,並通過涉及修改曲線、網格等的練習使您能夠運用新學到的知識。您將參與一系列有趣的專案,例如創建一個程序化植物,您將使用節點以程序化的方式生成植物的複雜細節和變化,以及一個蜘蛛網生成器,以提升您清理節點樹的技能。最後,您將使用幾何節點構建一個程序化 LED 面板,以生成 LED 面板的外觀。
在本書結束時,您將能夠自信地克服任何幾何節點問題,並根據您的需求製作複雜的幾何節點樹。
您將學到的內容
• 探索幾何節點所提供的不同節點輸入和輸出
• 熟悉幾何節點系統的流程
• 了解您在幾何節點編輯器中將使用的常見節點及其功能
• 使用 Blender 內的節點系統修改基本網格原型
• 將物件散佈並修改到曲線上
• 熟悉幾何節點系統中的更高級節點
• 使用命名屬性連結幾何和材質節點編輯器
• 在實際專案中應用您新學到的節點知識
本書適合誰
如果您是 CG 藝術家,或從事環境藝術家等建模職業,甚至是電影攝影行業的 CG 通才,並且希望學習使用 Blender 中的幾何節點進行基於節點的建模工作流程,那麼這本書非常適合您。您需要對 Blender 的基本知識有一定了解,例如,了解材質節點的特定工作流程並能將這些知識應用到您的專案中。為了充分利用本書,您應該對 Blender 的快捷鍵系統有基本了解並具備一些建模經驗。
目錄大綱
1. An Introduction to Geometry Nodes
2. Understanding the Functionalities of Basic Nodes
3. Must-Have Add-Ons for Building Node Trees
4. Making Use of Node Primitives
5. Distributing Instances onto a Mesh
6. Working with the Spreadsheet in Blender
7. Creating and Modifying Text in the Geometry Node Editor
8. Editing Curves with Nodes
9. Manipulating a Mesh Using Geometry Nodes
10. Creating a Procedural Plant Generator
11. Creating a Procedural Spiderweb Generator
12. Constructing a Procedural LED Panel
13. Tips and Tricks for the Geometry Node Editor
14. Troubleshooting the Most Common Problems in Geometry Nodes
目錄大綱(中文翻譯)
1. An Introduction to Geometry Nodes
2. Understanding the Functionalities of Basic Nodes
3. Must-Have Add-Ons for Building Node Trees
4. Making Use of Node Primitives
5. Distributing Instances onto a Mesh
6. Working with the Spreadsheet in Blender
7. Creating and Modifying Text in the Geometry Node Editor
8. Editing Curves with Nodes
9. Manipulating a Mesh Using Geometry Nodes
10. Creating a Procedural Plant Generator
11. Creating a Procedural Spiderweb Generator
12. Constructing a Procedural LED Panel
13. Tips and Tricks for the Geometry Node Editor
14. Troubleshooting the Most Common Problems in Geometry Nodes