Beginning Direct 3D Game Programming, 2/e

Wolfgang Engel

  • 出版商: Premier Press
  • 出版日期: 2003-06-12
  • 售價: $1,320
  • 語言: 英文
  • 頁數: 440
  • 裝訂: Paperback
  • ISBN: 193184139X
  • ISBN-13: 9781931841399
  • 已過版

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Summary

This book is a complete resource for Direct3D game programming.. It covers all of the elements that are necessary to create a Direct3D game for your PC!. You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping fundamentals, animation, shader effects, and much more!. You'll go from the basics to hardcore Direct3D game programming in a matter of pages..

Table of Contents

  • Part I DirectX Graphics: Dont Hurt Me
  • Chapter 1: History of Direct3D/DirectX Graphics
  • Chapter 2: Overview on DirectX Graphics/HAL/COM
  • Chapter 3: C++/COM Programming Rules for Direct3D
  • Chapter 4: Geometry/Shading/Texture Mapping Basics
  • Chapter 5: The Basics
  • Chapter 6: First Steps to Animation
  • Part II Knee-Deep in DirectX Graphics Programming
  • Chapter 7: Texture Mapping Fundamentals
  • Chapter 8: Using Multiple Textures
  • Part III Hardcore DirectX Graphics Programming
  • Chapter 9: Programming Vertex and Pixel Shaders with HLSL
  • Chapter 10: More Advanced Shader Effects
  • Chapter 11: Working with Files
  • Chapter 12: Quake 3 Model Files
  • Part IV Appendices
  • Appendix A: Windows Game Programming Foundation
  • Appendix B: C++ Primer
  • Appendix C: The Common Files Framework
  • Appendix D: Mathematic Primer
  • Appendix E: Creating a Texture with D3DXCreateTextureFromFileEx
  • Appendix F: Game Programming Resource