GPU Pro 5: Advanced Rendering Techniques (Hardcover)
暫譯: GPU Pro 5:進階渲染技術 (精裝版)
Wolfgang Engel
- 出版商: A K Peters
- 出版日期: 2014-05-20
- 售價: $4,500
- 貴賓價: 9.5 折 $4,275
- 語言: 英文
- 頁數: 522
- 裝訂: Hardcover
- ISBN: 1482208636
- ISBN-13: 9781482208634
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相關分類:
OpenGL
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商品描述
In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.
Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of quaternions, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods.
In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. It presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book’s CRC Press web page.
商品描述(中文翻譯)
在GPU Pro5: 進階渲染技術中,編輯 Wolfgang Engel、Christopher Oat、Carsten Dachsbacher、Michal Valient、Wessam Bahnassi 和 Marius Bjorge 再次匯集了一系列高品質的尖端技術,專注於進階圖形處理單元(GPU)編程。
本書分為六個部分,涵蓋了渲染、照明、影像空間中的效果、行動裝置、3D 引擎設計和計算。內容探討了液體的光柵化、光線追蹤藝術資產(這些資產通常會在光柵化引擎中使用)、基於物理的區域光源、體積光效、螢幕空間草地、四元數的使用,以及在 GPU 上的四叉樹實作。它還討論了行動裝置上延遲照明的最新發展、針對行動裝置的 OpenCL 優化、變形目標和瓷磚延遲混合方法。
整本書以彩色印刷,GPU Pro5 是唯一一本匯集超過 50 位專家的貢獻,涵蓋了遊戲和電影圖形編程的最新發展。它提供了可立即使用的想法和程序,幫助解決您日常圖形編程中的許多挑戰。書中的範例程式碼可在 CRC Press 的網頁上找到。
