Game Engine Black Book: Wolfenstein 3D
暫譯: 遊戲引擎黑書:Wolfenstein 3D
Fabien Sanglard
- 出版商: CreateSpace Independ
- 出版日期: 2017-09-05
- 售價: $1,980
- 貴賓價: 9.5 折 $1,881
- 語言: 英文
- 頁數: 316
- 裝訂: Paperback
- ISBN: 1539692876
- ISBN-13: 9781539692874
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相關分類:
遊戲設計 Game-design
無法訂購
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商品描述
How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you. This is an engineering book. You will not find much prose in here (the author’s English is broken anyway.) Instead, this book has only bit of text and plenty of drawings attempting to describe in great detail the Wolfenstein 3D game engine and its hardware, the IBM PC with an Intel 386 CPU and a VGA graphic card. Game Engine Black Book details techniques such as raycasting, compiled scalers, deferred rendition, VGA Mode-Y, linear feedback shift register, fixed point arithmetic, pulse width modulation, runtime generated code, self-modifying code, and many others tricks. Open up to discover the architecture of the software which pioneered the First Person Shooter genre.
商品描述(中文翻譯)
《Wolfenstein 3D》是如何製作的?它的速度秘密又是什麼?id Software 如何將一台設計用於顯示靜態圖像的機器,轉變為世界上最佳的遊戲平台,能夠以每秒七十幀的速度運行遊戲?如果你曾經問過自己這些問題,《Game Engine Black Book》就是為你而寫的。這是一本工程學書籍。這裡不會有太多的散文(作者的英語本來就不流利)。相反,這本書只有少量文字和大量插圖,試圖詳細描述《Wolfenstein 3D》遊戲引擎及其硬體,IBM PC 搭載 Intel 386 CPU 和 VGA 顯示卡。《Game Engine Black Book》詳細介紹了如光線投射(raycasting)、編譯縮放器(compiled scalers)、延遲渲染(deferred rendition)、VGA Mode-Y、線性反饋移位暫存器(linear feedback shift register)、定點運算(fixed point arithmetic)、脈衝寬度調變(pulse width modulation)、運行時生成代碼(runtime generated code)、自我修改代碼(self-modifying code)等技術及其他許多技巧。打開這本書,探索開創第一人稱射擊遊戲類型的軟體架構。