Learning C# by Developing Games with Unity 2019, 4/e
Ferrone, Harrison
- 出版商: Packt Publishing
- 出版日期: 2019-03-30
- 售價: $1,810
- 貴賓價: 9.5 折 $1,720
- 語言: 英文
- 頁數: 342
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1789532051
- ISBN-13: 9781789532050
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相關分類:
C#、遊戲引擎 Game-engine
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相關翻譯:
C# 實踐入門:快捷學習 C# 編程和 Unity 游戲開發, 4/e (Learning C# by Developing Games with Unity 2019, 4/e) (簡中版)
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其他版本:
Learning C# by Developing Games with Unity 2020 : An enjoyable and intuitive approach to getting started with C# programming and Unity, 5/e
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商品描述
Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner
Key Features
- Beginner's guide to getting started with software development concepts from a macro level
- Leverage the power of the latest C# in solving the complex programming problems
- Learn to script and customize your 3D games and implement animation techniques to make them engaging
Book Description
Learning to program in today's technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.
You'll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you'll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.
Throughout this journey, you'll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you'll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
What you will learn
- Understand programming fundamentals with practice examples in C#
- Explore the interface and features of Unity 2019
- Learn C# programming syntax from scratch
- Create a game design document and prototype level
- Explore intermediate programming topics and best practices
- Implement game mechanics, interactions, and UI elements with C#
Who this book is for
The book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required.