Blender 3D Asset Creation for the Metaverse: Unlock endless possibilities with 3D object creation, including metaverse characters and avatar models (Paperback)
暫譯: Blender 3D 資產創建於元宇宙:解鎖無限可能的 3D 物件創建,包括元宇宙角色和虛擬形象模型 (平裝本)
Venâncio, Vinicius Machado
- 出版商: Packt Publishing
- 出版日期: 2023-07-21
- 售價: $2,100
- 貴賓價: 9.5 折 $1,995
- 語言: 英文
- 頁數: 482
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1801814325
- ISBN-13: 9781801814324
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相關分類:
3D建模 3D-modeling
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相關主題
商品描述
Elevate your 3D modeling skills by mastering each part of the process, creating professional assets and lifelike characters for your games and metaverse worlds
Purchase of the print or Kindle book includes a free PDF eBook
Key Features:
- Discover an optimized workflow for crafting game and the metaverse assets
- Learn shortcuts to make the creation process smooth and quick
- Generate a versatile 3D model suitable for various purposes
Book Description:
If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse.
Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You'll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you'll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you'll integrate the 3D model to work seamlessly across a myriad of programs and game engines.
By the end of this book, you'll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
What You Will Learn:
- Model game and metaverse 3D assets starting with primitive shapes
- Optimize a modeled asset for maximum rendering performance
- Texture the asset with PBR image textures, real life images, and procedural textures
- Bake the resulting texture to a single image for the textures to work in the metaverse
- Gain an understanding of human anatomy to make lifelike characters
- Sculpt a base mesh for a human character
- Grasp the differences in workflow for organic and non-organic asset 3D modeling
- Recognize the importance of reference materials across all creative endeavors
Who this book is for:
Whether you are a beginner 3D asset designer or an aspiring character modeler, this book is your gateway to expanding your skill set in asset creation for personal projects, games, and the metaverse. Since it covers the intricacies of the asset creation process, intermediate-level modelers will also find plenty of information. Familiarity with basic texturing and UV unwrapping will enable you to get the most out of this book.
商品描述(中文翻譯)
提升您的 3D 建模技能,掌握每個過程的部分,為您的遊戲和元宇宙世界創建專業資產和栩栩如生的角色
購買印刷版或 Kindle 書籍包括免費 PDF 電子書
主要特色:
- 發現優化的工作流程,以製作遊戲和元宇宙資產
- 學習快捷鍵,使創建過程順暢且快速
- 生成適合各種用途的多功能 3D 模型
書籍描述:
如果您熟悉建模,這本書將幫助您發現一個實用且高效的工作流程,旨在加速您在多個項目中(包括遊戲和元宇宙)使用的資產創建過程。
本書提供快捷鍵和加速過程的技巧,指導您使用參考資料建模資產和角色。您將學習如何優化建模資產,以在遊戲引擎和元宇宙中獲得最佳渲染性能。接下來,您將掌握如何展開 3D 模型以進行紋理處理,並探索多種紋理技術,為您的 3D 模型注入生命。最後,您將整合 3D 模型,使其能夠在眾多程序和遊戲引擎中無縫運作。
在本書結束時,您將具備高效從零開始創建任何類型 3D 資產的技能,以用於渲染、動畫或沉浸式遊戲體驗。
您將學到的內容:
- 從基本形狀開始建模遊戲和元宇宙 3D 資產
- 優化建模資產以獲得最佳渲染性能
- 使用 PBR 圖像紋理、真實生活圖像和程序紋理為資產進行紋理處理
- 將生成的紋理烘焙為單一圖像,以便在元宇宙中使用
- 瞭解人體解剖學,以創造栩栩如生的角色
- 雕刻人類角色的基礎網格
- 理解有機和無機資產 3D 建模的工作流程差異
- 認識到參考資料在所有創意工作中的重要性
本書適合誰:
無論您是初學者 3D 資產設計師還是有志於成為角色建模師,這本書都是您擴展個人項目、遊戲和元宇宙資產創建技能的入門書。由於它涵蓋了資產創建過程的複雜性,中級建模師也會發現大量資訊。熟悉基本的紋理處理和 UV 展開將使您能夠充分利用本書。