Unity Animation Essentials (Paperback)
暫譯: Unity 動畫基礎 (平裝本)
Alan Thorn
- 出版商: Packt Publishing
- 出版日期: 2015-06-28
- 售價: $1,450
- 貴賓價: 9.5 折 $1,378
- 語言: 英文
- 頁數: 175
- 裝訂: Paperback
- ISBN: 1782174818
- ISBN-13: 9781782174813
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相關分類:
遊戲引擎 Game-engine
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相關翻譯:
Unity 游戲動畫設計 (簡中版)
海外代購書籍(需單獨結帳)
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相關主題
商品描述
Bring your characters to life with the latest features of Unity and Mecanim
About This Book
- Learn the latest features of Unity 5 to develop the most amazing animations for all types of games
- Refine your character animations by applying more advanced workflows and techniques with Mecanim
- A comprehensive book that explores core animation concepts and demonstrates their practical application in games
Who This Book Is For
This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.
What You Will Learn
- Understand the latest features of Unity 5 such as state machines, meshes, and animation graphs
- Move, transform, and change objects over time using script files
- Use the animation editor and curve tools
- Import and configure externally created animations for use in Unity scenes
- See how to link animations to C# script
- Animate cameras and create a particle system
- Produce sophisticated sprite animations for both 2D and 3D games
- Apply more advanced workflows and techniques to refine character animations
In Detail
Unity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim.
Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems.
By the end of the book, you should be able to fully utilize the powers of Mecanim and Unity.
商品描述(中文翻譯)
利用 Unity 和 Mecanim 的最新功能讓你的角色栩栩如生
本書介紹
- 學習 Unity 5 的最新功能,為各類遊戲開發最驚人的動畫
- 透過應用更高級的工作流程和技術,精練你的角色動畫
- 一本全面的書籍,探討核心動畫概念並展示其在遊戲中的實際應用
本書適合誰閱讀
本書針對熟悉 Unity 基礎的愛好者、學生和遊戲開發專業人士,旨在擴展他們在即時遊戲動畫領域的技能和知識。你需要熟悉關卡設計和 C# 的基本腳本編寫,並對遊戲開發有良好的了解。
你將學到什麼
- 了解 Unity 5 的最新功能,如狀態機、網格和動畫圖
- 使用腳本文件隨時間移動、變形和改變物件
- 使用動畫編輯器和曲線工具
- 導入並配置外部創建的動畫以在 Unity 場景中使用
- 了解如何將動畫連結到 C# 腳本
- 為相機添加動畫並創建粒子系統
- 為 2D 和 3D 遊戲製作複雜的精靈動畫
- 應用更高級的工作流程和技術來精練角色動畫
詳細內容
Unity 是一個功能豐富、完全整合的開發引擎,提供即時可用的功能來創建互動式 3D 內容。這是一個令人興奮的引擎,擁有一個豐富而複雜的動畫系統,稱為 Mecanim。
《Unity 動畫基礎》提供了對 Unity 中強大動畫工具和原則的全面介紹,這些工具可以用來製作出色的遊戲。本書首先探討核心動畫概念,然後深入展示其在即時遊戲中的實際應用。本書分享了廣泛且有用的見解,以專業級的工作流程創建動畫,並創建響應和互動場景。每一章專注於特定的主題範圍,從時間和事件到角色動畫和粒子系統。
在本書結束時,你應該能夠充分利用 Mecanim 和 Unity 的強大功能。