Unreal Engine Lighting and Rendering Essentials
Muhammad A.Moniem, -
- 出版商: Packt Publishing
- 出版日期: 2015-09-17
- 售價: $2,180
- 貴賓價: 9.5 折 $2,071
- 語言: 英文
- 頁數: 278
- 裝訂: Paperback
- ISBN: 1785289063
- ISBN-13: 9781785289064
-
相關分類:
Unreal
海外代購書籍(需單獨結帳)
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相關主題
商品描述
Learn the principles of lighting and rendering in the Unreal Engine
About This Book
- Get acquainted with the concepts of lighting and rendering specific to Unreal
- Use new features such as Realistic Rendering and Foliage Shading to breathe new life into your projects
- A fast-paced guide to help you learn lighting and rendering concepts in Unreal
Who This Book Is For
This book is meant for game developers with knowledge of Unreal Engine and a basic understanding of lighting and rendering systems in it. As a prerequisite, you need to have good knowledge of C++.
What You Will Learn
- Use features such as realistic Rendering and Foliage Shading to create high quality output
- Create and edit your materials using the Material Editor
- Use Cascade's particle editor to create modular particle-based effects using emitters
- Explore Unreal's GPU Visualizer
- Tweak the overall look and feel of your scene with post-process effects
- Create charts to get stat unit times over a long period of time
- Use scalability settings to maintain performance for your games on different platforms and hardware
In Detail
Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. Unreal Engine enables users to create high quality games that focus on individual complexities of game development.
This book provides you with the skills required to apply a high level of visual appeal to your games without compromising on performance.
Starting with an introduction to the rendering system, you will learn to create different types of materials using the Material Editor. You will then create a particle system based on Cascade editor to create mind-blowing visual effects.
Moving on, you will learn the concept of lights in Unreal and different types of dynamic/real-time lights, along with a number of powerful post processing effects. Next, you will learn to improve rendering performance, keeping in mind the rendering limitations for different platforms.
At the end of the book, we will discuss the scalability settings menu, and how to add realistic fog effects based on the requirements of your game or level.
Style and approach
A fast-paced guide filled with hands-on examples to teach you the principles of lighting and rendering in Unreal.
商品描述(中文翻譯)
學習在虛幻引擎中的燈光和渲染原則
關於本書
- 熟悉虛幻引擎中與燈光和渲染相關的概念
- 使用新功能,如逼真渲染和植被葉片著色,為您的項目注入新的生命力
- 快節奏的指南,幫助您學習虛幻引擎中的燈光和渲染概念
本書適合對虛幻引擎有一定了解並對其中的燈光和渲染系統有基本理解的遊戲開發者。作為先決條件,您需要具備良好的C++知識。
您將學到什麼
- 使用逼真渲染和植被葉片著色等功能創建高質量輸出
- 使用材質編輯器創建和編輯材質
- 使用Cascade的粒子編輯器使用發射器創建模塊化的基於粒子的效果
- 探索虛幻的GPU可視化工具
- 通過後期處理效果調整場景的整體外觀和感覺
- 創建圖表以獲取長時間的統計單位時間
- 使用可擴展性設置在不同平台和硬件上保持遊戲性能
詳細內容
虛幻引擎是一個強大的遊戲開發引擎,提供豐富的功能來創建2D和3D遊戲。開發者有機會從頭開始建立跨平台的移動和桌面遊戲。虛幻引擎使用者能夠創建關注遊戲開發個別複雜性的高質量遊戲。
本書將為您提供在不影響性能的情況下為遊戲應用高水平的視覺吸引力所需的技能。
從介紹渲染系統開始,您將學習使用材質編輯器創建不同類型的材質。然後,您將使用Cascade編輯器創建基於粒子的令人驚嘆的視覺效果。
接下來,您將學習虛幻中的燈光概念以及不同類型的動態/實時燈光,還有一些強大的後期處理效果。然後,您將學習如何改善渲染性能,考慮不同平台的渲染限制。
在本書結尾,我們將討論可擴展性設置菜單,以及如何根據遊戲或關卡的要求添加逼真的霧效果。
風格和方法
這是一本快節奏的指南,充滿了實際示例,教您虛幻中的燈光和渲染原則。